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    <title>Save State</title>
    <link href="https://savestate.site/feed.xml" rel="self" />
    <link href="https://savestate.site" />
    <updated>2026-04-30T13:43:36+01:00</updated>
    <author>
        <name>Chris Chapman</name>
    </author>
    <id>https://savestate.site</id>

    <entry>
        <title>Stage Clear: April 2026</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/stage-clear-april-2026/"/>
        <id>https://savestate.site/stage-clear-april-2026/</id>
        <media:content url="https://savestate.site/media/posts/63/Stage-Clear-V2-2026-apr.png" medium="image" />
            <category term="updates"/>

        <updated>2026-04-29T13:30:00+01:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/63/Stage-Clear-V2-2026-apr.png" alt="" />
                    Hi gang! I've got a flight to catch in less than 24 hours and a very long list of things&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/63/Stage-Clear-V2-2026-apr.png" class="type:primaryImage" alt="" /></p>
                <p>Hi gang! I've got a flight to catch in less than 24 hours and a very long list of things that need to be done before that, so what better time than to sit down and write the wrapup post for April?</p>
<h2>Scanning</h2>
<p>I scanned and uploaded <a href="https://savestate.site/pc-strategy-games-issue-3-june-2000/" target="_blank" rel="noopener noreferrer">two</a> <a href="https://savestate.site/pc-strategy-games-issue-4-july-2000/" target="_blank" rel="noopener noreferrer">more</a> full issues of <em>PC Strategy Games</em> from 2000. That'll do it for the ones I've got; there were twelve more issues published, and I'd love to pick more of them up given the opportunity. Until then, I'll move on to other things in the pile. But for now, four issues of this magazine are preserved and freely downloadable. At the start of the year, that number was zero.</p>
<p>I found a better workflow with the last two scans, after realising that XnConvert, which I was already using to rotate, crop and resize scans off the scanner, could also be used for the most onerous part of the process that I'd been doing manually in Affinity: the small (usually less than a degree) rotations required to straighten scans that weren't perfectly aligned on the scanner and then crop them back to their original dimensions. This was a slow process in Affinity; leaving it to the automated tool has saved hours per scan (even if it misreads the rotation of about 1% of pages). I'm pretty happy now that this Adobe-free processing method is comparable in overall speed and efficiency to what I used to do in Photoshop — not quite as fast, but close enough that doing it this way and saving the money is an easy choice.</p>
<p>I'm still waiting for Retromags upload rights, but the <em>PCSG</em>s (and future scans) should also end up there when I'm approved to do so.</p>
<p>I also updated the <a href="https://savestate.site/a-lore-dump-on-two-obscure-magazines/" target="_blank" rel="noopener noreferrer">'what we know about these magazines'</a> page with new information gleaned from issues of <em>Strategy Player</em> I picked up recently; I also added links to the new scans.</p>
<h2>Acornucopia</h2>
<p>I'm, yup, still working on this deranged idea.</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/63/Acornucopia-Textured-Logo.png" alt="" width="1920" height="1080" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/63/responsive/Acornucopia-Textured-Logo-xs.png 320w ,https://savestate.site/media/posts/63/responsive/Acornucopia-Textured-Logo-sm.png 480w ,https://savestate.site/media/posts/63/responsive/Acornucopia-Textured-Logo-md.png 768w ,https://savestate.site/media/posts/63/responsive/Acornucopia-Textured-Logo-xl.png 1024w"></figure>
<p>The spreadsheet now has month estimates for over 200 games from 1982, and I now have a decent idea of the first games (both printed listings and commercial releases) available for the BBC Micro. Surprisingly, it looks like these early commercial games must have been written on one of the first few hundred computers to leave the factory, and were available before there was much of a market to sustain them.</p>
<p>I'll repeat what I said last time: despite putting double-digit hours into this, I'll more than likely never produce this series. It's a challenging project on all levels, it'll absorb an almost unlimited amount of time, and the audience for it is practically nonexistent.</p>
<p>But even if I leave the series unmade, there's a chunk of it I've already started writing that could easily be turned into a standalone video: an explanation of the British home computer scene in the early-mid 1980s, and the ways in which it was significantly different to what was going on elsewhere in the world. Feels like that would be a small act of deprogramming for the US-centric version of game history that people often pick up from YouTube.</p>
<p>So I'm going to continue to work on this thing for as long as I'm motivated, partly because I'm finding it a deeply satisfying challenge to figure out, and partly because I've learned from years of experience that I need to harness impulses while I have them, and that there's no such thing as wasted creative effort. Even abandoned projects give ample opportunities to learn and practice, and very often from the remnants of one that didn't work out, another five ideas will sprout. And despite my better judgment, I'm still not cured of the desire to do this for real.</p>
<h2>Magazine Indexing</h2>
<p class="msg msg--highlight "><strong>Database stats at the end of April 2026 (<em>delta from March</em>):<br><br></strong>Titles indexed: <strong>62 (<em>+2</em>)<br></strong>Distinct issues indexed: <strong>5,506 (<em>+64</em>)<br></strong>Pages indexed: <strong>774,381 (<em>+3,812</em>)<br></strong></p>
<p>A light month with only a couple of new additions to the index as I continue to add early 1980s UK home computer magazines: <em>Popular Computing Weekly</em> and <em>MicroComputer Printout</em>.</p>
<p>(The index isn't public, but if you're a game historian—pro or amateur—and you'd like me to run off a query or two, let me know! Time permitting, I'm happy to do it.)</p>
<h2>Wiki</h2>
<p>Security patches applied, upgraded to 1.43.8.</p>
<h2>Playing</h2>
<p>As of this writing, I have these games on the go:</p>
<ul>
<li><em>Ghost of Tsushima</em></li>
<li><em>Escape Simulator 2</em></li>
<li><em>Vampire Crawlers</em></li>
<li><em>Assassin's Creed: Unity</em></li>
</ul>
<p>My partner and I finished all the main rooms in <em>Escape Simulator 2</em> and are going back for unlockables and the advanced puzzles; there's Steam Workshop stuff after that. I burned out on <em>The Division 2</em> after finishing the campaign and realising I had no motivation to do anything else. <em>Vampire Crawlers</em> got its teeth into me, though I kind of wish there was more exploration and puzzle solving in the dungeons to make it a proper dungeon crawler. Or perhaps I just wish that proper dungeon crawlers had engaging combat.</p>
<p><strong><em>And that was April. This year's really flying, huh?<br></em></strong></p>
<p><strong><em>I'm heading off for my main break in Norway for most of next month; I'm not expecting to accomplish anything of any real relevance while I'm out there. So the next update will be at the end of June, and it's a straight run through the summer.</em></strong></p>
<p><strong><em>Thanks for reading. See you again in the past!</em></strong></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>PC Strategy Games issue 4 (July 2000)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/pc-strategy-games-issue-4-july-2000/"/>
        <id>https://savestate.site/pc-strategy-games-issue-4-july-2000/</id>
        <media:content url="https://savestate.site/media/posts/62/Screenshot-2026-04-29-at-08.58.53.png" medium="image" />
            <category term="scans"/>

        <updated>2026-04-28T12:23:00+01:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/62/Screenshot-2026-04-29-at-08.58.53.png" alt="" />
                    The last scan of this rare title for now. (I researched and wrote an article summarising everything we know about&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/62/Screenshot-2026-04-29-at-08.58.53.png" class="type:primaryImage" alt="" /></p>
                <p>The last scan of this rare title for now. (I researched and wrote an article summarising everything we know about this magazine; if you're curious, <a href="https://savestate.site/a-lore-dump-on-two-obscure-magazines/" target="_blank" rel="noopener noreferrer">learn more about <em>PC Strategy Games</em></a>.)</p>
<p>In this issue:</p>
<ul>
<li>Mark Shaw pays a visit to an up-and-coming French company called Ubi Soft — probably best known at the time for <em>Rayman</em> — not to play one of their upcoming games, but because they're the distributor for <em>Everquest</em> in Europe.</li>
<li><em>Star Wars</em>, <em>Dune</em>, the upcoming <em>Lord of the Rings</em> movies... the editors look at PC game licensing. "If it's on at the cinema or running on TV, chances are someone, somewhere, is working on a PC game based on it."</li>
<li>Mike Siggins bemoans the lack of originality in games a quarter-century ago and tries to explain the publisher herd mentality.</li>
<li>Reviews include <i>Shogun: Total War</i>, <em>Star Trek: Armada</em> and the almost forgotten XCOM-like <em>Shadow Watch</em>.</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/pc-strategy-games-issue-4-2000-07/" target="_blank" rel="noopener noreferrer">https://archive.org/details/pc-strategy-games-issue-4-2000-07/</a></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>PC Strategy Games issue 3 (June 2000)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/pc-strategy-games-issue-3-june-2000/"/>
        <id>https://savestate.site/pc-strategy-games-issue-3-june-2000/</id>
        <media:content url="https://savestate.site/media/posts/61/Screenshot-2026-04-18-at-16.23.30.png" medium="image" />
            <category term="scans"/>

        <updated>2026-04-18T17:56:00+01:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/61/Screenshot-2026-04-18-at-16.23.30.png" alt="" />
                    Another issue of this rare specialist publication, scanned for the first time. (I researched and wrote an article summarising everything&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/61/Screenshot-2026-04-18-at-16.23.30.png" class="type:primaryImage" alt="" /></p>
                <p>Another issue of this rare specialist publication, scanned for the first time. (I researched and wrote an article summarising everything we know about this magazine and another related one; if you're curious, <a href="https://savestate.site/a-lore-dump-on-two-obscure-magazines/" target="_blank" rel="noopener noreferrer">learn more about <em>PC Strategy Games</em></a>.)</p>
<p>In this issue:</p>
<ul>
<li>Is the single-player game about to become a thing of the past? Catch up on this new 'online gaming' thing and the connectivity innovation that makes it possible, which—of course—is flat-rate dialup.</li>
<li>Martin Croft interviews Demis Hassabis, back when he was a guy making interesting simulation-based computer games like <em>Republic: The Revolution</em>, and not... y'know... <em>the</em> Demis Hassabis.</li>
<li>Do RPGs count as strategy games? Two writers weigh in on opposite sides, but the real winner is 'for purposes of filling this magazine's page count, they do'.</li>
<li>Reviews include <i>Battlezone II</i>, <em>Earth 2150</em>, the timeless classic <em>Thief 2: The Metal Age</em> and, last but least, <em>Airport Inc</em>.</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/pc-strategy-games-issue-3-2000-06/" target="_blank" rel="noopener noreferrer">https://archive.org/details/pc-strategy-games-issue-3-2000-06/</a></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>Stage Clear: March 2026</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/stage-clear-march-2026/"/>
        <id>https://savestate.site/stage-clear-march-2026/</id>
        <media:content url="https://savestate.site/media/posts/60/Stage-Clear-V2-2026-mar.png" medium="image" />
            <category term="updates"/>

        <updated>2026-04-06T13:05:00+01:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/60/Stage-Clear-V2-2026-mar.png" alt="" />
                    Save State is now a one-year-old, which means it's well ahead of its age developmentally. (Most toddlers can't even do&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/60/Stage-Clear-V2-2026-mar.png" class="type:primaryImage" alt="" /></p>
                <p>Save State is now a one-year-old, which means it's well ahead of its age developmentally. (Most toddlers can't even do basic CSS styling.) To celebrate, let's run down the things I got up to in March: a month where I finally got rid of the cough from the cold I caught in January, only to catch my second cold of the year. Not that I'm bitter about that or anything. I <em>love</em> being continuously ill.</p>
<h2>Podcasts</h2>
<figure class="post__image post__image--center"><img loading="lazy"  src="https://savestate.site/media/posts/60/podcast-art-gfwradio-gfw.png" alt="" width="300" height="300" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/60/responsive/podcast-art-gfwradio-gfw-xs.png 320w ,https://savestate.site/media/posts/60/responsive/podcast-art-gfwradio-gfw-sm.png 480w ,https://savestate.site/media/posts/60/responsive/podcast-art-gfwradio-gfw-md.png 768w ,https://savestate.site/media/posts/60/responsive/podcast-art-gfwradio-gfw-xl.png 1024w"></figure>
<p>I resurrected the first three <a href="https://savestate.site/podcasts/" target="_blank" rel="noopener noreferrer">podcast feeds</a> of 2026: <em>CGW Radio</em>, <em>GFW Radio</em> and <em>PC Project/LAN Party</em>, which form the entire history of 1UP's PC-focused audio and which are still held in high regard. The audio for the first two podcasts was already on archive.org, but the third one wasn't; I tracked down all ten mp3s in the Wayback Machine (across several different hosts) and uploaded them as <a href="https://archive.org/details/LANParty2008" target="_blank" rel="noopener noreferrer">a new item</a>. So this set of podcasts wasn't just a straightforward act of feed reconstruction, it also involved some digital archaeology. Historylicious!</p>
<p>I also recreated the cover art in 3000x3000px, compared to the tiny 300x300 iTunes images that were used at the time. These aren't upscales, they're recreations made from scratch in Affinity, as close as I could get them to the originals. This is the hardest step of the process, and I kind of wish I hadn't committed to it...</p>
<p>My goal is to resurrect 12 podcasts in 2026, so with these three feeds I've caught up to where I was supposed to be. Expect more over the coming months, including, I hope, some slightly more obscure than 1UP's.</p>
<h2>Writing</h2>
<p>The bulk of my writing in March was focused on the still-tentative chronogaming project:</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/60/Acornucopia-Textured-Logo.png" alt="" width="1920" height="1080" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/60/responsive/Acornucopia-Textured-Logo-xs.png 320w ,https://savestate.site/media/posts/60/responsive/Acornucopia-Textured-Logo-sm.png 480w ,https://savestate.site/media/posts/60/responsive/Acornucopia-Textured-Logo-md.png 768w ,https://savestate.site/media/posts/60/responsive/Acornucopia-Textured-Logo-xl.png 1024w"></figure>
<p>I've been watching interviews and old TV shows from the BBC archives, and have continued to build a research spreadsheet and work on the first few scripts. I'm also close to pulling the trigger on a couple of books and a few inexpensive eBay purchases.</p>
<p>I'll repeat what I said last time: despite putting hours into this, I'll more than likely never produce this series. It's a challenging project on all levels, it'll absorb an almost unlimited amount of time, and the audience for it is practically nonexistent.</p>
<p>But even if I abandon the overall project, there's one chunk of it that could easily be turned into a standalone video: an explanation of the British home computer scene in the early-mid 1980s, and the ways in which it was significantly different to what was going on elsewhere in the world.</p>
<p>So I'm going to continue to work on this thing for as long as I'm motivated, partly because I'm finding it a deeply satisfying challenge to figure out, and partly because I've learned from years of experience that I need to harness impulses while I have them, and that there's no such thing as wasted creative effort. Even abandoned projects give ample opportunities to learn and practice, and very often from the remnants of one that didn't work out, another five ideas will sprout. And despite my better judgment, I'm still not cured of the desire to do this for real.</p>
<h2>Scanning</h2>
<p>I've fully scanned, but have not yet finished editing, the June 2000 issue of <em>PC Strategy Games</em>. It should be up in the next few days; I didn't want to delay this update further by waiting until it was finished.</p>
<p>In all honesty, I'm not satisfied with Affinity as a tool for this job. It's fine. And it's free. And it's probably the second best option. But cleaning up and straightening scanned pages is much more laborious than it was with Photoshop, and I'm wondering if I should just re-up my Adobe subscription.</p>
<p>I'm still waiting for Retromags upload rights, but the <em>PCSG</em>s (and future scans) should also end up there when I'm approved to do so.</p>
<h2>Magazine Indexing</h2>
<p class="msg msg--highlight "><strong>Database stats at the end of March 2026 (<em>delta from February</em>):<br><br></strong>Titles indexed: <strong>60 (<em>+1</em>)<br></strong>Distinct issues indexed: <strong>5,442 (<em>+106</em>)<br></strong>Pages indexed: <strong>770,569 (<em>+18,730</em>)<br></strong></p>
<p>The sole addition this month: <em>Practical Computing</em>.</p>
<p>(The index isn't public, but if you're a game historian—pro or amateur—and you'd like me to run off a query or two, let me know! Time permitting, I'm happy to do it.)</p>
<h2>Playing</h2>
<p>I'm actively playing as of this writing:</p>
<ul>
<li><em>Ghost of Tsushima</em></li>
<li><em>Dead Island 2</em></li>
<li><em>Escape Simulator 2</em></li>
<li><em>CiniCross</em></li>
<li><em>Zelda: A Link to the Past</em></li>
<li><em>Assassin's Creed: Unity</em></li>
<li><em>The Division 2</em></li>
</ul>
<p>Really need to close the book on some of these. I'm stretched too thin, but I love starting new games. Damn those enticing initial hours!</p>
<p>Credits rolled in March:</p>
<ul>
<li><em><a href="https://hostilevolume.com/">Hostile Volume</a> </em>(web)</li>
<li><em>Rogue Light Deck Builder</em> (Steam)</li>
<li><em>Conspiracy! </em>(Steam)</li>
<li><em>Khimera: Puzzle Island </em>(Steam)</li>
</ul>
<h2>Acquisitions</h2>
<p>I, uh, bought a new kettle...?</p>
<p> </p>
<p><strong><em>Onward to April! I'm hoping to rack up some more wins next month, since I'll be taking my one big holiday in May (and skipping that month). March was fine—it certainly went better than January and February—but I'm hoping I can take the energy I have, focus it more, and bang out a whole list of stuff.</em></strong></p>
<p><strong><em>Thanks for reading. See you again in the past.</em></strong></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>Stage Clear: Winter 2025/26</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/stage-clear-winter-202526/"/>
        <id>https://savestate.site/stage-clear-winter-202526/</id>
        <media:content url="https://savestate.site/media/posts/57/Stage-Clear-V2-2026-winter-2.png" medium="image" />
            <category term="updates"/>

        <updated>2026-02-28T17:29:00+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/57/Stage-Clear-V2-2026-winter-2.png" alt="" />
                    Happy new year! With record delay, here's the roundup of what I've been up to in December, January and February.
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/57/Stage-Clear-V2-2026-winter-2.png" class="type:primaryImage" alt="" /></p>
                <p>Happy new year! With record delay, here's the roundup of what I've been up to in December, January and February.</p>
<p>I've rolled these months up, because they've each been lighter than average. It wouldn't be appropriate to detail the weeks I've spent being ill with various crappy winter symptoms since I got back from the holiday break, but even without that setback, January and February in particular have always been months where I endure rather than thrive. It's both my least productive and least favourite time of the year, and reaching March is always cause for celebration.</p>
<h2>Writing</h2>
<p>In February I published <a href="https://savestate.site/a-lore-dump-on-two-obscure-magazines/" target="_blank" rel="noopener noreferrer">an article</a> summarising the known facts of two obscure British PC magazines, <em>PC Strategy Games</em> and <em>Strategy Player</em>, corresponding with the editor of the former, Martin Croft, to fill in some of the gaps. Even basic information on these magazines was tough to find; the objective here wasn't to write a comprehensive history, but to make the facts discoverable.</p>
<p>And also a month ago, I was able to go back to the first article I published here, <a href="https://savestate.site/where-was-ulala/" target="_blank" rel="noopener noreferrer">Where was Ulala?</a>, and add the one thing I'd always wanted it to end on: a video, newly found, of the full Ulala MTV VMAs ad spot! Given how I'd originally ended the piece with '<span class="yt-core-attributed-string yt-core-attributed-string--white-space-pre-wrap" dir="auto" role="text">maybe the ad will show up someday and give closure after 25 years', it's</span> an incredibly satisfying coda to that story.</p>
<div class="post__iframe"><iframe loading="lazy" width="560" height="315" src="https://www.youtube-nocookie.com/embed/-HwWfSWTFqk?si=ViBEzwdjA6Ozvio-" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen="allowfullscreen"></iframe></div>
<h2>YouTube</h2>
<p>First off: a couple of guest appearances for one of my favourite game historians! I briefly showed up in voiceover in Kate Willaert's videos <em><a href="https://www.youtube.com/watch?v=8seta8xyDQ4" target="_blank" rel="noopener noreferrer">The History of the Word "Metroidvania" and How it Spread</a></em>, as well as in <a href="https://www.youtube.com/watch?v=y9zEUkKNHG4" target="_blank" rel="noopener noreferrer">the first episode of <em>MetroidMania</em></a>, a series of short videos about pre-Metroid games that are at least a little Metroidy. Jumpscared myself twice watching these since I'd genuinely forgotten that I'd recorded the lines, heh.</p>
<p>I also helped Kate with some video upscaling for the first video, using Topaz (which is now subscription-only and extortionately expensive, but I have the old version from when it was a straightforward purchase) to remove compression artifacts from a few seconds of low-resolution, low-bitrate G4TV; she mixed the upscale and the original to fine effect, offsetting some of the unnatural smoothness of the upscale but looking far superior to the original file. If any mutuals could use it, I'd like to do more of that kind of thing; while my channel's dormant I might as well put all this software to use helping others. Drop me a line.</p>
<p>Anyway. Here's the thing. Not an announcement; just a thing.</p>
<p>A few weeks ago I made the mistake of listening to <a href="https://gamehistory.org/episode-149-jeremy-parish-works/" target="_blank" rel="noopener noreferrer">Jeremy Parish on the <em>Video Game History Hour</em> podcast</a>. He talked extensively about chronogaming—producing a series that comprehensively covers every release for a platform, like his own <em>Works</em> series—and how it would be far harder to give that treatment to a computer than a console.</p>
<p>That started something gestating that I haven't stopped thinking about since, despite recognising from the first moment that it's a terrible idea:</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/57/Acornucopia-Textured-Logo.png" alt="" width="1920" height="1080" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/57/responsive/Acornucopia-Textured-Logo-xs.png 320w ,https://savestate.site/media/posts/57/responsive/Acornucopia-Textured-Logo-sm.png 480w ,https://savestate.site/media/posts/57/responsive/Acornucopia-Textured-Logo-md.png 768w ,https://savestate.site/media/posts/57/responsive/Acornucopia-Textured-Logo-xl.png 1024w"></figure>
<p>Coming up with any sort of chronological release list for the Beeb has to be done from scratch, and is an inherently speculative exercise; the dataset just doesn't exist. So I'm going through every British magazine I can find from 1981, 1982 and 1983 and creating a spreadsheet of every BBC Micro game reviewed, mentioned or advertised, sorted by the month of its first mention in print. This won't cover everything, and it'll be wrong in a bunch of other ways, but it's something.</p>
<p>I've also started breaking down the first few episodes, and begun to write several. It's very clear to me that I'd need to produce them in blocks, not one at a time, and that I would need to plan a long way ahead.</p>
<p>I want to be clear: despite putting quite a bit of thought into it, coming up with a name and a logo and a gameplan, I'll more than likely never produce this series. Everything I know tells me it would be an interminable slog... especially the first couple of years of uninspired releases, which would require <em>over one thousand</em> video segments before I even got to the good stuff. It's a challenging project on all levels, it'll absorb an almost unlimited amount of time, and the audience for it is practically nonexistent. </p>
<p>But I'm not yet willing to rule it out <em>entirely</em>...</p>
<h2>Morgue File wiki</h2>
<p>Not much to report here. A minor version upgrade, and an attempt to set some sort of a standard for a top-of-page 'resources' section on the <a href="https://morguefile.wiki/wiki/Baldur%27s_Gate" target="_blank" rel="noopener noreferrer">Baldur's Gate</a> page, but honestly, the wiki hasn't been getting the attention it deserves; it's the project in the list that continues to run largely unattended, so anything that requires effort to bring into existence usually takes priority. Would very much welcome more contributors, though, with wiki experience or not. Let me know.</p>
<h2>Scanning</h2>
<p>I'm a bit happier with this, though; rather than slowing down over the winter, I've gained momentum on scanning. In December I <a href="https://savestate.site/mcv-issue-121-2-february-2001/" target="_blank" rel="noopener noreferrer">scanned</a> <a href="https://savestate.site/mcv-issue-125-1-march-2001/" target="_blank" rel="noopener noreferrer">three</a> <a href="https://savestate.site/mcv-zelda-25th-anniversary-special-issue-7-november-2011/" target="_blank" rel="noopener noreferrer">issues</a> of MCV, including a <em>Zelda</em> 25th anniversary special with some fun and unique contents. With this, I hit my self-imposed goal of 12 magazines scanned in 2025, a pattern I'll endeavour to repeat this year.</p>
<p>Then I started the year attacking (finally) the small pile of <em>PC Strategy Games</em> I've had since last summer, scanning and uploading <a href="https://savestate.site/pc-strategy-games-issue-1-april-2000/" target="_blank" rel="noopener noreferrer">the first</a> and <a href="https://savestate.site/pc-strategy-games-issue-2-may-2000/" target="_blank" rel="noopener noreferrer">second</a> issues. These magazines are getting the works: a slow and careful debind, full two-sided scanning (with no document feeder), methodical deskew and spot healing, and uploads to archive.org (including raw unedited images), RetroMags (once they send me upload credentials) and OldGameMags. I didn't time it, but getting each of these issues online easily took a double-digit number of hours.</p>
<p>The most recent scan was also my first attempt to do the job end-to-end with no Adobe software, since my subscription has lapsed and I'm on the fence about renewing it. That involved a lot of problem-solving. I ended up using NAPS2 for scanning (been using this since the start, actually), XnConvert for batch processing (wonderful software), and Affinity (which is free now) for straightening and cleanup. This step took a lot longer than it would have in Photoshop, due to a one-step straightening process in Photoshop requiring five steps in Affinity. img2pdf and ocrmypdf were used for the final PDF generation.<br><br>I'm set on moving my PC from Windows to Linux this year, so it'll be useful to know in advance about the free options, though both Photoshop and Affinity have the same problem there: they're both Win/Mac only. (I also tried Gimp and Krita, but neither seemed to have a serviceable healing brush—essential for cleanup.)</p>
<p>I love how surprised people have been—even those familiar with most PC gaming mags—by the fact that <em>PCSG</em> exists. Can't wait to share the other two issues, and I'm looking out (so far without success) for more listings.</p>
<h2>Magazine Indexing</h2>
<p class="msg msg--highlight "><strong>Database stats at the end of February 2026 (<em>delta from November 2025</em>):<br><br></strong>Titles indexed: <strong>59 (<em>+7</em>)<br></strong>Distinct issues indexed: <strong>5,336 (<em>+815</em>)<br></strong>Pages indexed: <strong>751,839 (<em>+98,236</em>)<br></strong></p>
<p>I threw every issue of <em>Official Xbox Magazine</em> (US) at the indexer (since I needed to inventory them all anyway to help out another archivist), followed by a smorgasbord of Acorn-centric magazines for the tentative chronogaming project: <em>Acorn User</em>, <em>BEEBUG</em>, <em>The Beebon</em>, <em>Laserbug</em>, <em>Personal Computer World</em> and <em>Your Computer</em>. Haven't got to <em>The Micro User</em> yet; it's next up.</p>
<p>(The index isn't public, but if you're a game historian—pro or amateur—and you'd like me to run off a query or two, let me know! Time permitting, I'm happy to do it.)</p>
<h2>Playing</h2>
<p>Since the start of the year I've been tracking the games I've been playing, so I can now pull this section a lot easier than from memory.</p>
<p>Games I'm actively playing as of the time of writing:</p>
<ul>
<li><em>Ghost of Tsushima</em></li>
<li><em>Dogpile</em></li>
<li><em>Dead Island 2</em></li>
<li><em>Escape Simulator 2</em></li>
<li><em>Radiant Historia</em></li>
<li><em>CiniCross</em></li>
<li><em>Zelda: A Link to the Past</em></li>
</ul>
<p>Yeah, I think that might be too many on the go.</p>
<p>Another thing I'm trying to do (it's on my <a href="https://bsky.app/profile/retrohistories.bsky.social/post/3mbev2rrhtk27" target="_blank" rel="noopener noreferrer">bingo card</a>) is to roll credits on more games, whether single-sitting, mid-length or long. (Ideally an even mixture of the three.)</p>
<p>How's that going? Pretty well!</p>
<ul>
<li><em>Strange Horticulture</em> (beaten January 7th)</li>
<li><em>Metroid: Zero Mission</em> (beaten January 10th)</li>
<li><em><a href="https://owlskip-games.itch.io/family" target="_blank" rel="noopener noreferrer">Family</a></em> (beaten January 13th)</li>
<li><em>Tomb Raider (2013)</em> (beaten January 14th)</li>
<li><em><a href="https://featurekreep.itch.io/lost-in-translation" target="_blank" rel="noopener noreferrer">Lost in Translation</a></em> (beaten January 19th)</li>
<li><em><a href="https://danielben.itch.io/dragonsweeper" target="_blank" rel="noopener noreferrer">Dragonsweeper</a></em> (beaten February 4th)</li>
<li><em>Cyberpunk 2077</em> (base game beaten February 25th, <em>Phantom Liberty</em> still to play, but credits were rolled, so it counts)</li>
</ul>
<h2>Acquisitions</h2>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/57/IMG_1109.jpg" alt="" width="5697" height="4273" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/57/responsive/IMG_1109-xs.jpg 320w ,https://savestate.site/media/posts/57/responsive/IMG_1109-sm.jpg 480w ,https://savestate.site/media/posts/57/responsive/IMG_1109-md.jpg 768w ,https://savestate.site/media/posts/57/responsive/IMG_1109-xl.jpg 1024w"></figure>
<p>The sole eBay acquisition in the last three months: four more issues of <em>Strategy Player</em>. These date from after the acquisition and shutdown of <em>PC Strategy Games</em>, which I previously lacked any details of. But sure enough, they did carry both titles on the covers for at least six issues, and five writers moved from the closing publication to the other. So it seems like Paragon did merge the two publications for real, and I can now curb my skepticism in the <a href="https://savestate.site/a-lore-dump-on-two-obscure-magazines/" target="_blank" rel="noopener noreferrer">article</a>. (Will update it soon, as promised, with the new info and a link to the new scan.)</p>
<p>But the big purchase in the last quarter was the new graphics card—a 5070 Ti—I bought in mid-January, when it was strongly rumoured that no new cards would hit this year, and that that moment might be the best opportunity to buy one for a long while. I've no idea whether that will turn out to be true, as they do—six weeks later—still seem to be available for a price only a little higher than I paid. Even so, I needed a mid-cycle refresh of the old card; I bought it in 2020, it was low-midrange even then, and it had struggled with <em>Cyberpunk</em> and some other things. I don't anticipate buying any more PC components in 2026... and considering what's happening to prices, probably won't in 2027 either.</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/57/IMG_1115.jpg" alt="" width="4032" height="3024" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/57/responsive/IMG_1115-xs.jpg 320w ,https://savestate.site/media/posts/57/responsive/IMG_1115-sm.jpg 480w ,https://savestate.site/media/posts/57/responsive/IMG_1115-md.jpg 768w ,https://savestate.site/media/posts/57/responsive/IMG_1115-xl.jpg 1024w"></figure>
<p>And finally, here's a thing I bought ages ago, but only began to use in January: a Hobonichi Techo five-year planner. (Hobonichi is <a href="https://en.wikipedia.org/wiki/Shigesato_Itoi" target="_blank" rel="noopener noreferrer">Shigesato Itoi</a>'s stationery company.) This was a real treat: it's a premium product that's a pleasure to write in; sadly they aren't cheap to import. But it's also going to take five years to fill, so the cost works out to be a few pence a day. Two months later, I've successfully filled it in every day, which is the longest I've ever kept a journalling habit: it helps that there's not much space to fill, only really enough for two or three bullet points tracking the weather, media consumption and any interesting experiences that day. I'm looking forward to looping back round to the start and filling in entries next to the previous year's, which is when this five-year journal idea will start to pay dividends.</p>
<p><strong><em>And that's the last three months in a nutshell. With spring on the way, things are back on the rails—expect monthly updates from here on out. The next one will be the site's one year anniversary post!</em></strong></p>
<p><strong><em>Thanks for reading. See you again in the past.</em></strong></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>PC Strategy Games issue 2 (May 2000)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/pc-strategy-games-issue-2-may-2000/"/>
        <id>https://savestate.site/pc-strategy-games-issue-2-may-2000/</id>
        <media:content url="https://savestate.site/media/posts/58/Screenshot-2026-02-28-at-08.17.49.png" medium="image" />
            <category term="scans"/>

        <updated>2026-02-28T08:18:00+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/58/Screenshot-2026-02-28-at-08.17.49.png" alt="" />
                    Another issue of this rare specialist publication. I researched and wrote an article summarising everything we know about this and&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/58/Screenshot-2026-02-28-at-08.17.49.png" class="type:primaryImage" alt="" /></p>
                <p>Another issue of this rare specialist publication. I researched and wrote an article summarising everything we know about this and another related magazine, so if you're curious, <a href="https://savestate.site/a-lore-dump-on-two-obscure-magazines/" target="_blank" rel="noopener noreferrer">learn more about <em>PC Strategy Games</em> here</a>.</p>
<p>In this second issue:</p>
<ul>
<li>The featured interview is with Richard Bartle, the creator of the first MUD and, therefore, the progenitor of every MMO.</li>
<li>A five-page feature on why adults play games, featuring contributors' top 5s.</li>
<li>Kristen Bowditch writes an editorial lamenting the marginalisation of women in the strategy games boys club.</li>
<li>Reviews include <em>The Sims</em>, <em>Theocracy</em>, <em>Age of Wonders</em> and <em>Planescape Torment</em> (CRPGs are justified as containing <em>some</em> strategy).</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/pc-strategy-games-issue-2-2000-05/" target="_blank" rel="noopener noreferrer">https://archive.org/details/pc-strategy-games-issue-2-2000-05/</a></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>PC Strategy Games issue 1 (April 2000)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/pc-strategy-games-issue-1-april-2000/"/>
        <id>https://savestate.site/pc-strategy-games-issue-1-april-2000/</id>
        <media:content url="https://savestate.site/media/posts/56/out.000.jpg" medium="image" />
            <category term="scans"/>

        <updated>2026-02-06T08:40:00+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/56/out.000.jpg" alt="" />
                    This is a magazine I'm certain most people won't have heard of. I hadn't either, until I saw it mentioned&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/56/out.000.jpg" class="type:primaryImage" alt="" /></p>
                <p>This is a magazine I'm certain most people won't have heard of. I hadn't either, until I saw it mentioned in <a href="https://savestate.site/mcv-issue-67-24-december-1999/" target="_blank" rel="noopener noreferrer">an issue of <em>MCV</em></a> last year. I researched and wrote an article summarising everything we know about this and another related magazine, so if you're curious, <a href="https://savestate.site/a-lore-dump-on-two-obscure-magazines/" target="_blank" rel="noopener noreferrer">learn more about <em>PC Strategy Games</em> here</a>.</p>
<p>In this premiere issue:</p>
<ul>
<li>A five-page article on the history of strategy games from ancient Mesopotamia to <em>The Sims</em>.</li>
<li>An interview with Sid Meier. Features information about the game Firaxis was working on at the time, <em>Dinosaurs</em>, which never saw release.</li>
<li>Reviews include <em>Imperium Galactica II</em>, the <em>Alien Crossfire</em> expansion for <em>Alpha Centauri</em>, and <em>Lego Rockraiders</em>. The biggest review: <em>Risk II</em>.</li>
<li>Unusually, it's the publisher who gets the last word, with a back-page op-ed describing the kind of reader they're making the magazine for.</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/pc-strategy-games-issue-1-2000-04/" target="_blank" rel="noopener noreferrer">https://archive.org/details/pc-strategy-games-issue-1-2000-04/</a></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>A Lore Dump on Two Obscure Magazines</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/a-lore-dump-on-two-obscure-magazines/"/>
        <id>https://savestate.site/a-lore-dump-on-two-obscure-magazines/</id>
        <media:content url="https://savestate.site/media/posts/55/IMG_0695-2.jpg" medium="image" />
            <category term="articles"/>

        <updated>2026-02-06T08:39:00+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/55/IMG_0695-2.jpg" alt="" />
                    I've been collecting digital magazines for two decades at this point, and misspent a chunk of my teen years reading&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/55/IMG_0695-2.jpg" class="type:primaryImage" alt="" /></p>
                <p>I've been collecting digital magazines for two decades at this point, and misspent a chunk of my teen years reading British computer mags in print. I've always thought myself somewhat in the know on the subject; not an expert, by any means, but at least acquainted.</p>
<p>So when I found out last year about not one, but <em>two</em>, PC gaming periodicals from the UK that I'd never heard of, magazines which were nowhere to be found on Retromags or the Internet Archive, magazines that have generated barely a trace of online discussion, I sat up and took notice.</p>
<p>This article is a record of everything I've been able to find out about these two magazines, some of which can't be found with a search engine (well, it can <em>now</em>).</p>
<p>There are still significant gaps in this knowledge, so I plan to update this page with any more details that come to light, as well as links to scans.</p>
<p> </p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/55/IMG_0695.jpg" alt="" width="2854" height="2141" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/55/responsive/IMG_0695-xs.jpg 320w ,https://savestate.site/media/posts/55/responsive/IMG_0695-sm.jpg 480w ,https://savestate.site/media/posts/55/responsive/IMG_0695-md.jpg 768w ,https://savestate.site/media/posts/55/responsive/IMG_0695-xl.jpg 1024w"></figure>
<h2>PC Strategy Games</h2>
<h4 style="color: var(--color-dark); font-variation-settings: 'wght' var(--font-weight-normal); text-transform: uppercase; margin-top: 0;">Crimson Publishing, 2000–2001</h4>
<p>Crimson Publishing was a small magazine press, founded in 1999 by David Lester. They had a small stable of publications; their first title, <em>What Laptop</em>, was performing relatively well. But Lester had an interest in strategy games that went beyond personal: he was the former head of Impressions Games, the British studio that had produced the <em>Caesar</em> and <em>Lords of the Realm</em> series before being sold to Sierra On-Line in 1995. <em>PC Gamer</em> and <em>PC Zone</em> were established as the big two PC games magazines in the UK, but their remit was broad. Lester saw an opening in the market for a specialist magazine aimed at strategy fans.</p>
<p>For the editor, he headhunted journalist Martin Croft. Previously, Croft was the strategy editor for Ziff-Davis's <em>PC Gaming World</em> magazine (another mostly unpreserved title), but he was a veteran journalist; a writer and editor on publications like <em>Popular Computing Weekly</em>, <em>Micro Adventurer</em>, and <em>Dragon User </em>going back to 1984.</p>
<p>The first issue of <em>PC Strategy Games</em> hit the shelves in Spring 2000, with an April cover date, costing £4.99 (with a coverdisc). Publisher David Lester staked out his goals on the back page:</p>
<blockquote>
<p>I feel that the current magazines in the UK do a very good job entertaining their audience, with a frequently flippant, uncaring and irreverent look at games. I don't think any of them cater for the older, better-educated strategy gamer who's serious about gaming. We will.</p>
</blockquote>
<p><a href="https://catalogue.bl.uk/nde/fulldisplay?query=%22pc%20strategy%20games%22&amp;tab=Everything&amp;search_scope=MyInst_and_CI&amp;searchInFulltext=false&amp;vid=44BL_MAIN:BLL01_NDE&amp;lang=en&amp;docid=alma990085641900109251&amp;adaptor=Local%20Search%20Engine&amp;context=L&amp;isFrbr=false&amp;isHighlightedRecord=false&amp;state=" target="_blank" rel="noopener noreferrer">According to the catalogue of the British Library</a>, <em>PC Strategy Games</em> ran for sixteen issues, from April 2000 to June 2001. (This includes a Xmas 2000 issue.)</p>
<p>I've managed to pick up the first four issues of this magazine. As of April 2026, all the issues I've bought have been scanned.</p>
<ul>
<li>Issue 1 (April 2000) • <a href="https://archive.org/details/pc-strategy-games-issue-1-2000-04/" target="_blank" rel="noopener noreferrer">archive.org</a> • <a href="https://savestate.site/pc-strategy-games-issue-1-april-2000/" target="_blank" rel="noopener noreferrer">blog post</a></li>
<li>Issue 2 (May 2000) • <a href="https://archive.org/details/pc-strategy-games-issue-2-2000-05" target="_blank" rel="noopener noreferrer">archive.org</a> • <a href="https://savestate.site/pc-strategy-games-issue-2-may-2000/" target="_blank" rel="noopener noreferrer">blog post</a></li>
<li>Issue 3 (June 2000) • <a href="https://archive.org/details/pc-strategy-games-issue-3-2000-06" target="_blank" rel="noopener noreferrer">archive.org</a> • <a href="https://savestate.site/pc-strategy-games-issue-3-june-2000/" target="_blank" rel="noopener noreferrer">blog post</a></li>
<li>Issue 4 (July 2000) • <a href="https://archive.org/details/pc-strategy-games-issue-4-2000-07" target="_blank" rel="noopener noreferrer">archive.org</a> • <a href="https://savestate.site/pc-strategy-games-issue-4-july-2000/" target="_blank" rel="noopener noreferrer">blog post</a></li>
</ul>
<p> </p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/55/IMG_1059.jpg" alt="" width="2141" height="2584" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/55/responsive/IMG_1059-xs.jpg 320w ,https://savestate.site/media/posts/55/responsive/IMG_1059-sm.jpg 480w ,https://savestate.site/media/posts/55/responsive/IMG_1059-md.jpg 768w ,https://savestate.site/media/posts/55/responsive/IMG_1059-xl.jpg 1024w"></figure>
<h2>Strategy Player</h2>
<h4 style="color: var(--color-dark); font-variation-settings: 'wght' var(--font-weight-normal); text-transform: uppercase; margin-top: 0;">Paragon Publishing, 2000–2002</h4>
<p>As if the discovery of one obscure British PC strategy games publication was insufficient, there's another one.</p>
<p>Paragon launched their strategy magazine six months after Crimson's; whether or not this was in response we'll likely never know. But two things are apparent: <em>Strategy Player</em> had more pages for the same price (112 to <em>PCSG</em>'s 100), and Paragon was an established publisher with more shelf presence. <em>Play</em>, <em>64 Magazine</em>, and <em>Dreamcast Magazine</em> were already familiar to many gamers, and it seems possible that Paragon had a more mature distribution network than Crimson. Five issues in, editor Geoff Spick mentioned that the title was:</p>
<blockquote>
<p>now firmly established as the best selling PC Strategy magazine in the UK.</p>
</blockquote>
<p>Inevitably, the competition between these two niche publications didn't last. In May 2001, Paragon purchased <em>PC Strategy Games</em> from Crimson for an undisclosed sum and merged the two titles.</p>
<p>In Paragon's announcement, they promised that though <em>PCSG</em> was being discontinued, its tone would live on:</p>
<blockquote>
<p>Strategy Player, the new issue of which goes on-sale on 7 June, will combine a strong mix of both titles. Written for a more intelligent and discerning gamer, Strategy Player will adopt a unique reviewing style, reviewing and previewing the biggest strategy games from around the world.</p>
</blockquote>
<p>The company hired several <em>PCSG</em> contributors: Mark Shaw, Damon Wilson, Barry Ryan, Sam Kieldsen and Kristen Bowditch (editor Martin Croft had already departed) and branded the cover with a 'now incorporating <em>PC Strategy Games</em>' element that stuck around for at least six months. At least outwardly, Paragon seem to have made a genuine effort to incorporate the best of both magazines.</p>
<p>The combined title lasted less than a year. <a href="https://catalogue.bl.uk/nde/fulldisplay?query=Strategy%20Player&amp;tab=Everything&amp;search_scope=MyInst_and_CI&amp;searchInFulltext=false&amp;vid=44BL_MAIN:BLL01_NDE&amp;lang=en&amp;docid=alma990099099390109251&amp;adaptor=Local%20Search%20Engine&amp;context=L&amp;isFrbr=false&amp;isHighlightedRecord=false&amp;state=" target="_blank" rel="noopener noreferrer">According to the British Library catalogue</a>, there were 18 issues of <em>Strategy Player</em>: October 2000 to January 2002. Like the other publication, it's listed as having 13 issues per year.</p>
<p>So far, I've managed to find five issues of <em>Strategy Player</em>. As was common with Paragon titles, there's no cover date, though likely dates of the issues I have are listed below. Alongside the magazines, I also have the accompanying cover disk for issue 5, which doesn't seem to have been dumped. All of this material will be digitised and uploaded in the future.</p>
<ul>
<li>Issue 5 (January 2001) • coming soon</li>
<li>Issue 11 (July 2001) • coming soon</li>
<li>Issue 12 (August 2001) • coming soon</li>
<li>Issue 14 (October 2001) • coming soon</li>
<li>Issue 16 (December 2001) • coming soon</li>
</ul>
<p><strong>My thanks to Martin Croft and Charles Fulton for their assistance in the research for this post.</strong></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>MCV Zelda 25th Anniversary Special (7 November 2011)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/mcv-zelda-25th-anniversary-special-issue-7-november-2011/"/>
        <id>https://savestate.site/mcv-zelda-25th-anniversary-special-issue-7-november-2011/</id>
        <media:content url="https://savestate.site/media/posts/54/IMG_0908.jpg" medium="image" />
            <category term="scans"/>

        <updated>2025-12-15T18:15:00+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/54/IMG_0908.jpg" alt="" />
                    A special (unnumbered) 20-page promotional issue of MCV created alongside Nintendo to commemorate the 25th anniversary of The Legend of&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/54/IMG_0908.jpg" class="type:primaryImage" alt="" /></p>
                <p>A special (unnumbered) 20-page promotional issue of <em>MCV</em> created alongside Nintendo to commemorate the 25th anniversary of <em>The Legend of Zelda</em> and the upcoming release of <em>Skyward Sword</em>.</p>
<p>A digital export of this issue with low quality images (a 2.7MB PDF) has been available since the publisher released it in 2011, but this is likely the first scan of a rare physical copy.</p>
<p>In this issue:</p>
<ul>
<li>The favourite <em>Zelda</em> series moments of British games journalists and other figures from the trade...</li>
<li>...as well as the staff from Nintendo's UK office, of whom we seldom hear. Even Nintendo's managers have played <em>Zelda</em>.</li>
<li>An interview with Zelda Williams on her history with the series and her fantasy movie casting for Link.</li>
<li>An interview with Nintendo's Roger Langford on the 25th anniversary celebrations and the marketing push for <em>Skyward Sword</em>.</li>
<li>A photo gallery of the 2011 UK Zelda tour and London Philharmonic anniversary concert.</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/mcv-zelda-25th-anniversary-2011-11-07" target="_blank" rel="noopener noreferrer">https://archive.org/details/mcv-zelda-25th-anniversary-2011-11-07</a></p>
<p>(Note that the front and back cover designs used a reflective gold ink—see photo above—that has scanned poorly.)</p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>MCV issue 125 (1 March 2001)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/mcv-issue-125-1-march-2001/"/>
        <id>https://savestate.site/mcv-issue-125-1-march-2001/</id>
        <media:content url="https://savestate.site/media/posts/53/Screenshot-2025-12-14-at-12.22.02.png" medium="image" />
            <category term="scans"/>

        <updated>2025-12-14T12:00:00+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/53/Screenshot-2025-12-14-at-12.22.02.png" alt="" />
                    The second of four 2001 issues I'll be scanning of UK trade news sheet MCV. In this issue: Find it&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/53/Screenshot-2025-12-14-at-12.22.02.png" class="type:primaryImage" alt="" /></p>
                <p>The second of four 2001 issues I'll be scanning of UK trade news sheet <em>MCV</em>.</p>
<p>In this issue:</p>
<ul>
<li>Nintendo UK's first office opens on this day; until 2001, their British operations were outsourced. Clearly a big deal for the retail sector.</li>
<li>After years of licensing its hits to other publishers, Capcom enters the European market with its first two PS2 releases: <em>Street Fighter EX3</em> and <em>Onimusha</em>.</li>
<li>Dixons annoys people by discounting <em>FFIX</em> by £12 less than two weeks after release. Now <em>Final Fantasy</em> is still going but Dixons is long gone. Coincidence?</li>
<li>Intel enters the PC peripherals market. Wait... Intel made peripherals? <a href="https://old.reddit.com/r/retrobattlestations/comments/gpzzpk/exotic_peripherals_week_the_intel_wireless_usb/" target="_blank" rel="noopener noreferrer">Huh.</a></li>
<li>Top of the all-formats chart this week: <i>Final Fantasy IX</i>, <em>Who Wants To Be A Millionaire</em> and <em>Theme Park World</em>.</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/mcv-125-2001-03-01" target="_blank" rel="noopener noreferrer">https://archive.org/details/mcv-125-2001-03-01</a></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>MCV issue 121 (2 February 2001)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/mcv-issue-121-2-february-2001/"/>
        <id>https://savestate.site/mcv-issue-121-2-february-2001/</id>
        <media:content url="https://savestate.site/media/posts/52/Screenshot-2025-12-13-at-19.07.15.png" medium="image" />
            <category term="scans"/>

        <updated>2025-12-13T19:13:00+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/52/Screenshot-2025-12-13-at-19.07.15.png" alt="" />
                    The first of four 2001 issues (there were about fifty, I mean I only own four) of your favourite UK&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/52/Screenshot-2025-12-13-at-19.07.15.png" class="type:primaryImage" alt="" /></p>
                <p>The first of four 2001 issues (there were about fifty, I mean I only own four) of your favourite UK video game trade magazine and mine.</p>
<p>In this issue:</p>
<ul>
<li>Big changes at Nintendo UK for retail customers. Some real how-the-sausage stuff—distribution, price setting, minimum orders—we seldom hear outside the trade press.</li>
<li>Eidos's <em>Who Wants To Be A Millionaire</em> is the fastest game to hit a million UK sales and the bestselling game of 2000. I can't even name a quiz game released in 2025, much less imagine it being the #1 game of the year. Different times.</li>
<li>The Dreamcast dream is dead, as Sega announce games for the PS2 and GBA. In fact, there was bigger news: they'd killed the Dreamcast and left the hardware business on January 31st, between this issue being locked and being distributed. So we now have an insight into how many days out of date these issues were by the time anybody was reading them.</li>
<li>Feature: everyone wants a piece of mobile gaming! Not smartphones, those are still six years away. Not even J2ME, which wouldn't land on phones for another year. God, no. We're talking Nokias and WAP (that acronym didn't age well). </li>
<li>Top of the all-formats chart this week: <em>Millionaire</em> (of course), <em>Smackdown 2</em> and <em>FIFA 2001</em>.</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/mcv-121-2001-02-02" target="_blank" rel="noopener noreferrer">https://archive.org/details/mcv-121-2001-02-02</a></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>Stage Clear: November 2025</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/stage-clear-november-2025/"/>
        <id>https://savestate.site/stage-clear-november-2025/</id>
        <media:content url="https://savestate.site/media/posts/51/Artboard-1.png" medium="image" />
            <category term="updates"/>

        <updated>2025-12-03T07:00:00+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/51/Artboard-1.png" alt="" />
                    'Tis the season! The season of cold wet days and seasonal affective disorder, that is; what did you think I&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/51/Artboard-1.png" class="type:primaryImage" alt="" /></p>
                <p>'Tis the season! The season of cold wet days and seasonal affective disorder, that is; what did you think I meant?</p>
<p>Here's November's roundup of activities, achieved despite the season's best efforts to thwart them.</p>
<h2>This site</h2>
<p>I finished and published a new section that I've wanted on the site from the beginning: <a href="https://savestate.site/projects/">a list of projects</a>. This feels significant because every time I've posted to social media about magazine indexing, or old videos, or the wiki, people needed to know my whole thing to stand a chance of understanding what I was talking about. Of course, that's not how it works! People can (and <em>do</em>) see your stuff with no knowledge of who you are. It's quite possible you're reading this post right now having never read anything I've written before. (Hi!)</p>
<p>I already had a bio page (unnecessary, might remove it), but the purpose of the projects page is much more strategic: it's explicitly designed to catch people up. It's linked on the front page header and in the top-level site navigation, and I'll update it regularly.</p>
<h2>Icons</h2>
<p>At the start of the month, I stumbled upon <a href="https://merveilles.town/@gosha/115486738947257267" target="_blank" rel="noopener noreferrer">a social media post</a> featuring a screenshot from the BeOS operating system from the late nineties. The consistent dimetric projection and shading used on the icons was unlike anything I'd seen before, and I found the colour palette and overall look extremely pleasing to the eye.</p>
<p>I went from zero to utterly obsessed in five seconds flat, and started digging for more information. Helped by a <a href="https://floss.social/@jbqueru/115497268120907765" target="_blank" rel="noopener noreferrer">poster</a> who shared a gif of the icon editor from an old user guide, I managed to rip the full 247-colour BeOS palette, <a href="https://lospec.com/palette-list/beos-r3-icon" target="_blank" rel="noopener noreferrer">uploading it to Lospec</a>, the undisputed hub for pixel art palettes.</p>
<p>This was a prelude to a new project: creating an icon set of computer and console platforms, matching the BeOS house style as closely as I could.</p>
<figure class="post__image post__image--center"><img loading="lazy"  src="https://savestate.site/media/posts/51/icon-samples.png" alt="" width="448" height="448" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/51/responsive/icon-samples-xs.png 320w ,https://savestate.site/media/posts/51/responsive/icon-samples-sm.png 480w ,https://savestate.site/media/posts/51/responsive/icon-samples-md.png 768w ,https://savestate.site/media/posts/51/responsive/icon-samples-xl.png 1024w"></figure>
<p>After the first four tests turned out better than I hoped and proved the concept had legs, I launched into the full set of Nintendo handhelds; so far I've made it through the ones with names that begin with "Game". (Itemisation is left as an exercise for the reader.) Next comes the DS range, and then... well, we're looking at over 200 icons if I do every platform listed in the IGDB. And the goal <em>is</em> to do everything. Pixel art is incredibly fun to make, and on average, one of these icons takes 20–30 minutes, so it's a bite-size task I can handle at least a couple of times a week.</p>
<p>Though I may end up using these icons on the Morgue File, that's not why I'm making them; I'm truly just doing them for the hell of it. But the tentative plan, once my workflow's polished and there are enough icons to merit doing so, is to release them for free for anyone to use for whatever they like, no strings attached.</p>
<p>This may not be a particularly profitable strategy, but as we all need reminding from time to time in this capitalist dystopia, not everything needs to be a side hustle.</p>
<h2>Retrohistories YouTube channel</h2>
<p>I actually worked on a video in November, gods be praised! I did a fair bit of rewriting on a script I wrote last year after noticing some imperfections I could fix, which necessitated recording a new VO. That's now out of the way. Still not 100% sure about this video, but I'm going to proceed with it as an excuse to get back in the saddle. It's not a long script, but it has some specific production needs that mean learning how to do particular things in Blender; tentative completion date is February.</p>
<h2>Morgue File wiki</h2>
<p>After the server migration, a regular contributor alerted me to a problem where image thumbnails weren't being generated from file uploads. Turned out that when I set the new machine up, I'd missed installing a package. Fixed the root cause (which was easy) and then forced regeneration of the missing thumbs (not so easy).</p>
<p>I've struggled to come up with a snappy pitch for exactly who and what the wiki is for. In writing the <a href="https://savestate.site/projects/">projects page</a>, I think I articulated it better than I ever have. Sometimes finding the right words rallies your brain around an idea that was originally kind of vague and loosey-goosey; I think that's what happened here.</p>
<p>There are a couple of pressing needs with the wiki as it stands. The first, as I've mentioned before, is the need for updated help and onboarding, which needs to be in place before I can make any serious appeal for potential new users.</p>
<p>The second is how sources should be presented. On a regular encyclopedia-style wiki, references go at the bottom of the page, in small print. But this is a resource wiki, and it feels like primary sources—interviews, talks, books—are the most important starting points for researchers, and the page should lead with them. I'm still trying to come up with a functional and appealing layout for that.</p>
<p>In other developments, while I was putting together graphics for the projects page, I stumbled upon a rough idea for a logo.</p>
<figure class="post__image post__image--center"><img loading="lazy"  src="https://savestate.site/media/posts/51/VGMF-logo-2.jpg" alt="" width="565" height="565" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/51/responsive/VGMF-logo-2-xs.jpg 320w ,https://savestate.site/media/posts/51/responsive/VGMF-logo-2-sm.jpg 480w ,https://savestate.site/media/posts/51/responsive/VGMF-logo-2-md.jpg 768w ,https://savestate.site/media/posts/51/responsive/VGMF-logo-2-xl.jpg 1024w"></figure>
<p>Don't have the faintest idea what I'm going to do with this, and it needs finessing before I do, but I love the throughlines on the V and M here. A fortuitous, if entirely accidental, discovery.</p>
<h2>Podcasts</h2>
<p>No new feeds this month, but things didn't stand still. I attempted to make a feed for the old <em><a href="https://archive.org/details/JoystiqPodcastComplete" target="_blank" rel="noopener noreferrer">Joystiq Podcast</a></em>, but ran into several complications that hadn't impacted prior podcast feeds:</p>
<ul>
<li>Each Wayback snapshot of the RSS feed contained only a handful of episodes</li>
<li>There were dozens of these snapshots across two different URLs</li>
<li>There were gaps in between snapshots large enough that episodes appeared in the feed, then fell off the bottom, between snapshots, so have no recorded metadata</li>
<li>The description tags were unusually dense, with both relevant information I wished to keep, and irrelevant links to the original site and share button functionality that I wanted to strip</li>
</ul>
<p>I've been writing some new Python scripts to deal with these complications:</p>
<ul>
<li>A script that, given a feed URL, downloads every snapshot of that feed that can be found on the Wayback Machine, adding timestamps to the filenames and placing them into a directory</li>
<li>Another script that merges a folder of RSS files into a single file, with items in the correct (reverse chronological) order and all duplicates removed</li>
</ul>
<p>Run in tandem, these scripts will produce the most complete RSS feed that it's possible to derive from the Wayback Machine. I still need to write a third script that'll comb a folder for text scraps and remove anything matching one of those scraps from the description tags in the feed; that will hopefully be a general solution to information I want to drop from descriptions in the new feeds (usually because they link back to sites that no longer exist, or are otherwise irrelevant). I ran out of time in November, but I hope to get that done, and the Joystiq feed up, in December.</p>
<p>Also on the podcast front, I made another one of those audio-to-video clips, this one marking the 20th anniversary of the Xbox 360 with <a href="https://bsky.app/profile/retrohistories.bsky.social/post/3m5oacgvvzs23" target="_blank" rel="noopener noreferrer">a clip of Jeff Gerstmann giving one of the earliest commentaries on Xbox Live Arcade</a> several days in advance of the console's launch.</p>
<p>This segment got almost no traction, socially; I'm glad I made it, because it felt like good history to surface, and beneficial on its own terms, but making it wasn't a particularly worthwhile use of time from an outreach perspective. I'm not capitalism-brained about this, but I would like the things I make to be seen by the people I think would be into them. I'll persist, but Bluesky and Mastodon might not be the right venues. Maybe I'll try crossposting to YouTube next time, perhaps even to TikTok.</p>
<h2>Scanning</h2>
<p><a href="https://savestate.site/mcv-issue-71-4-february-2000/" target="_blank" rel="noopener noreferrer">Another issue of MCV</a>, the last one I have from 2000, is scanned and uploaded.</p>
<p>December will be a short month—I'll be away for the back half of it—so I'm not going to attack the <em>PC Strategy Games</em> just yet (I plan to give them the full, time-consuming Retromags/OGM/archive.org treatment). I'll probably do another MCV this month instead. Sorry to keep you waiting a little longer.</p>
<p>And I picked up something new: all 12 issues of <em>Personal Computer World</em> from 1997. This isn't a games magazine, it's a business/enthusiast publication, and has a ludicrously high page count, largely due to the myriad multi-page adverts that constitute the vast majority of its contents. These twelve issues weigh—I kid you not—a combined 17 kilograms. The December issue alone is over 900 pages; in most other magazines, that would be 6–10 issues worth! They're full of foldouts and variable page sizes, are going to pose an inordinately complex scanning challenge, and will be useful to approximately nobody. I can't wait to get going with these stupid things.</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/51/IMG_0881.jpg" alt="" width="4139" height="4942" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/51/responsive/IMG_0881-xs.jpg 320w ,https://savestate.site/media/posts/51/responsive/IMG_0881-sm.jpg 480w ,https://savestate.site/media/posts/51/responsive/IMG_0881-md.jpg 768w ,https://savestate.site/media/posts/51/responsive/IMG_0881-xl.jpg 1024w"></figure>
<p>I didn't buy these only because they were unscanned; I also bought them to help out a mutual with her research. <a href="https://cdrom.ca/" target="_blank" rel="noopener noreferrer">Misty De Méo</a> (who runs <a href="https://digipres.club/" target="_blank" rel="noopener noreferrer">digipres.club</a>, my home Mastodon server) had been trying to hunt down a particular review for months. Attributed to <em>PC World</em> magazine, she'd found that it wasn't in that magazine, and believed it might be found in <em>PCW</em> instead (but wasn't certain). After picking these issues up from eBay (at a pretty reasonable price), I found the review in question, photographing and <a href="https://bsky.app/profile/retrohistories.bsky.social/post/3m6tz75pces2z" target="_blank" rel="noopener noreferrer">pinging it over</a> to Misty. Research assisted!</p>
<h2>Magazine Indexing</h2>
<p class="msg msg--highlight "><strong>Database stats at the end of November 2025 (<em>delta from October</em>):<br><br></strong>Titles indexed: <strong>52 (<em>+2</em>)<br></strong>Distinct issues indexed: <strong>4,521 (<em>+113</em>)<br></strong>Pages indexed: <strong>653,603 (<em>+27,022</em>)<br></strong></p>
<p>Indexing was on the back burner again this month, but I did find time to import all the 1980s issues of <em>Computer and Video Games</em>; that's only about a third of the run, so I'll continue the process in December.</p>
<p>(The index isn't public, but if you're a game historian—pro or amateur—and you'd like me to run off a query or two, let me know! Time permitting, I'm happy to do it.)</p>
<h2>Playing</h2>
<ul>
<li>Rolled credits on <em>Far Cry 6</em>—the only <em>Far Cry</em> I ever finished other than <em>Primal</em>, I think. It did exactly what I expected it to do, no more, but at least Giancarlo Esposito added some credibility to the occasional cutscene. I'll probably get the Ubisoft bug again in a few months, but for now it's nice to have it out of my system.</li>
<li>Grabbed <em>Shiren the Wanderer 6</em> on sale. I never got into <em>5</em>, but I'm enjoying this one; it's filling the role of the pick-up-and-play-for-20-minutes roguelite of the month.</li>
<li>And I started <em>Cyberpunk 2077</em>; damn, this is a nice looking game, the current unbeaten champion of urban environments. I can forgive a lot in a game when the settings are enticing, but the rest of this game is also legitimately good. I'm 50 hours in and it doesn't feel like I'm nearing the end, but I already sense that it'll leave me wanting more; maybe I need to follow it up with <em>Edgerunners</em>?</li>
<li>My wife and I are continuing to play <em>Jigsaw Puzzle Dreams</em>, which is an enjoyably chilled-out multiplayer activity. After playing the free version extensively, we both invested in the DLCs in the sale, which means we can now upload our own photos as puzzles. We're enjoying challenging one another with mystery images, turning off the preview so the photo is slowly revealed as we solve it.</li>
</ul>
<p><strong><em>That's it from me for this year. In a month's time, it'll be the middle of the holidays and I'll be spending that time with family. So, though I hope to get a few things done before the wind-down starts, there won't be another update post until the end of January, which will cover two partial months.</em></strong></p>
<p><strong><em>Enjoy the holidays, stay warm and toasty, and I'll see you in 2026!</em></strong></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>MCV issue 71 (4 February 2000)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/mcv-issue-71-4-february-2000/"/>
        <id>https://savestate.site/mcv-issue-71-4-february-2000/</id>
        <media:content url="https://savestate.site/media/posts/50/Screenshot-2025-11-28-at-14.29.32-2.png" medium="image" />
            <category term="scans"/>

        <updated>2025-11-28T12:56:16+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/50/Screenshot-2025-11-28-at-14.29.32-2.png" alt="" />
                    The last of the early 2000 issues of British trade magazine MCV. Unfortunately, I don't have anything between this and&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/50/Screenshot-2025-11-28-at-14.29.32-2.png" class="type:primaryImage" alt="" /></p>
                <p>The last of the early 2000 issues of British trade magazine <em>MCV</em>. Unfortunately, I don't have anything between this and issue 120 from January 2001; these early issues are seldom offered.</p>
<ul>
<li>The UK high street trade war is heating up, with retailers cutting into their margins and getting customers in the door with cheap <em>Gran Turismo 2</em>.</li>
<li>A promising future is ahead for the Dreamcast with Eidos and LucasArts announcing new titles for the platform. Cool! Hindsight is overrated.</li>
<li>Top of the charts this week is a new entry: <em>Gran Turismo 2</em>, generating over £3.8m in revenue — a new record.</li>
<li>But next week sees the release of a little game called <em>The Sims</em>...</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/mcv-71-2000-02-04-ocr" target="_blank" rel="noopener noreferrer">https://archive.org/details/mcv-71-2000-02-04-ocr</a></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>Stage Clear: October 2025</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/stage-clear-october-2025/"/>
        <id>https://savestate.site/stage-clear-october-2025/</id>
        <media:content url="https://savestate.site/media/posts/49/Logo-Treatment-2025-05.png" medium="image" />
            <category term="updates"/>

        <updated>2025-10-31T17:44:00+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/49/Logo-Treatment-2025-05.png" alt="" />
                    Happy Halloween! I've made this project update post especially spooky by embedding the ghost of a lost soul I found&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/49/Logo-Treatment-2025-05.png" class="type:primaryImage" alt="" /></p>
                <p>Happy Halloween! I've made this project update post especially spooky by embedding the ghost of a lost soul I found wandering around the local cemetery. Fortunately, this ghost is invisible and unable to affect the material world in any way, so it'll be as though it isn't even there. (Sadly, while catching it I got my whole family cursed, and now we all have duck feet.)</p>
<h2>Wiki</h2>
<p>The migration of the <a href="https://morguefile.wiki/wiki/Main_Page" target="_blank" rel="noopener noreferrer">Morgue File</a> to a new and better server was a complete success! It's now running on MediaWiki LTS 1.43, which doesn't reach end-of-life until December 2027, so it should be a couple more years before I have to do this again.</p>
<p>I also took the opportunity to give it a modest visual refresh: a new colour scheme and main header font:</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/49/Screenshot-2025-10-21-at-09.50.49.png" alt="" width="2050" height="1152" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/49/responsive/Screenshot-2025-10-21-at-09.50.49-xs.png 320w ,https://savestate.site/media/posts/49/responsive/Screenshot-2025-10-21-at-09.50.49-sm.png 480w ,https://savestate.site/media/posts/49/responsive/Screenshot-2025-10-21-at-09.50.49-md.png 768w ,https://savestate.site/media/posts/49/responsive/Screenshot-2025-10-21-at-09.50.49-xl.png 1024w"></figure>
<p>The font is <a href="https://simplebits.shop/products/cartridge" target="_blank" rel="noopener noreferrer">Cartridge</a> by Dan Cederholm, based on Atari 2600 labels. Check out that alternate V in the sitename! So good.</p>
<p>Now that we're moved, the next big wiki push will be to rewrite the help pages, bring in some much better onboarding and push for new users. It's pretty offputting to newcomers in its current state, I think.</p>
<h2>Podcasts</h2>
<p><a href="https://savestate.site/new-classic-podcast-feeds-october/" target="_blank" rel="noopener noreferrer">September's new-old podcast feeds</a> were <em>Active Time Babble</em> and <em>Roleplayers' Realm</em>, two RPG podcasts presented by Kat Bailey from 2009–2013. This was a tribute to Kat's retirement from their spiritual successor <em><a href="https://bloodgodpod.com/">Axe of the Blood God</a></em>; she's now moved to the UK to take up her dream job as Storytelling Lead at Larian Studios!</p>
<p>I spent a few hours figuring out how to convert a snippet of one of those old podcasts to a social media video, with rolling captions. There are premium services that do it (Headliner is the big one), but I figured it out myself in Premiere and After Effects.</p>
<p><a href="#INTERNAL_LINK#/post/NaN" target="_blank" rel="noopener noreferrer">The clip I chose</a> was from the first episode of the then-unnamed 1UP RPG podcast, where they very nearly called it <em>Min-Max</em> (as well as <em>Axe of the Blood God</em>). <em>MinnMax</em> founder Ben Hanson, who picked that name ten years later and didn't know about this, <a href="https://bsky.app/profile/yozetty.bsky.social/post/3m3b2igi3ds2h" target="_blank" rel="noopener noreferrer">commented on it on Bluesky</a> and then <a href="https://youtu.be/YsP-0wt9DEQ?t=8346" target="_blank" rel="noopener noreferrer">talked about it on the show</a>! (That's two months running, somehow.)</p>
<p>I'll probably do more of these social videos occasionally. Would be a waste not to, after spending all that time figuring the process out. Just need to find good 2–3 minute segments to clip.</p>
<h2>Scanning</h2>
<p><a href="https://savestate.site/mcv-issue-70-28-january-2000/" target="_blank" rel="noopener noreferrer">Another January 2000 issue of MCV.</a> I have one issue left from the year 2000 (the vast majority are missing, and they hardly ever come up on eBay), then I think I'll move on to those four <em>PC Strategy Games</em> issues, which should be pretty interesting since barely anyone knows they exist.</p>
<h2>Magazine Indexing</h2>
<p class="msg msg--highlight "><strong>Database stats at the end of October 2025 (<em>delta from September</em>):<br><br></strong>Titles indexed: <strong>50 (<em>+1</em>)<br></strong>Distinct issues indexed: <strong>4,408 (<em>+191</em>)<br></strong>Pages indexed: <strong>626,581 (<em>+24,955</em>)<br></strong></p>
<p>Indexing, again, wasn't a priority this month, though I did manage to index:</p>
<ul>
<li>all 25 issues of <em>GMR</em> (US)</li>
<li>a bunch more <em>PC Gamer</em> (mostly US editions)</li>
</ul>
<p>(The index isn't (yet) public, but if you're a game history mutual, and you'd like me to run off a query or two, let me know! Time permitting, I'm happy to do it.)</p>
<h2>Playing</h2>
<ul>
<li>I finished <em>Promise Mascot Agency</em>! Loved this oddity, an <em>incredibly</em> Japanese game made by a British indie studio. Platinumed it, which is rare for me.</li>
<li>Also dived head-first into <em>Far Cry 6</em>. Sometimes I just have the itch for a dumb ol' AAA Ubi-game. I usually don't see the end (I didn't finish 4 or 5), but who knows with this one?</li>
<li>My ten-minute roguelite of the moment: <em>Nubby's Number Factory</em>.</li>
<li>Played two <em>No Man's Sky</em> expeditions, and if rumours are to be believed there'll be a third immediately following this one. I may never escape the orbit of this game.</li>
<li>This month's married-multiplayer fun has been <em>Jigsaw Puzzle Dreams</em>; a competent jigsaw puzzle solving platform that is as close to the real thing as I can imagine. No story, highly relaxing, ideal for chatting while we're solving.</li>
</ul>
<h2>Acquisitions</h2>
<p>I wasn't planning on spending much money this month, though I did give myself wiggle room to buy one book: a second Geeks-Line reference volume:</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/49/IMG_0831.jpg" alt="" width="2365" height="2142" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/49/responsive/IMG_0831-xs.jpg 320w ,https://savestate.site/media/posts/49/responsive/IMG_0831-sm.jpg 480w ,https://savestate.site/media/posts/49/responsive/IMG_0831-md.jpg 768w ,https://savestate.site/media/posts/49/responsive/IMG_0831-xl.jpg 1024w"></figure>
<figure class="post__image"><img loading="lazy"  src="undefined" alt="" data-is-external-image="true"></figure>Unfortunately it arrived a bit banged-up, but it's perfectly readable.</p>
<p>Then I ended up getting some unanticipated paid overtime at work to deal with a server that wouldn't boot (failing hard drive in a RAID), so I treated myself to a real indulgence: the <em>three</em> just-published-in-English volumes of the <em>PS2 Anthology</em> from the same publisher. </p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/49/IMG_0830.jpg" alt="" width="2854" height="2007" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/49/responsive/IMG_0830-xs.jpg 320w ,https://savestate.site/media/posts/49/responsive/IMG_0830-sm.jpg 480w ,https://savestate.site/media/posts/49/responsive/IMG_0830-md.jpg 768w ,https://savestate.site/media/posts/49/responsive/IMG_0830-xl.jpg 1024w"></figure>
<p>These books (all of them, not just the PS2 ones) are stellar reference works, featuring deep details on the machines' inner workings, hardware revisions, and history, as well as capsule descriptions of every game released in any region. There are certainly writers that have gone deeper into individual games or aspects of a console, but I'm unaware of more exhaustive references for the complete picture — hardware and software — than these Geeks-Line titles. Being a French publisher, they're a little less well-known in the English-speaking sphere than publishers like Read-Only Memory and Limited Run, but they should absolutely be up there.</p>
<p>And then this morning, this Kickstarter reward arrived:</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/49/IMG_0832.jpg" alt="" width="1937" height="1453" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/49/responsive/IMG_0832-xs.jpg 320w ,https://savestate.site/media/posts/49/responsive/IMG_0832-sm.jpg 480w ,https://savestate.site/media/posts/49/responsive/IMG_0832-md.jpg 768w ,https://savestate.site/media/posts/49/responsive/IMG_0832-xl.jpg 1024w"></figure>
<p>So it's safe to say I'm not wanting for stuff to read in the next month.</p>
<p><strong><em>That's it for another one. More of *gestures at all of this* next time, but also I'm still gearing up for a Patreon relaunch before the end of the year, and hoping to get a video out too. Yeah, safe to say it's on. See you in November!</em></strong></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>MCV issue 70 (28 January 2000)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/mcv-issue-70-28-january-2000/"/>
        <id>https://savestate.site/mcv-issue-70-28-january-2000/</id>
        <media:content url="https://savestate.site/media/posts/48/Screenshot-2025-10-26-at-17.14.04.png" medium="image" />
            <category term="scans"/>

        <updated>2025-10-26T17:05:12+00:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/48/Screenshot-2025-10-26-at-17.14.04.png" alt="" />
                    We continue our run of mostly-sequential early 2000 issues of UK trade magazine MCV. One more remains, and then we're&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/48/Screenshot-2025-10-26-at-17.14.04.png" class="type:primaryImage" alt="" /></p>
                <p>We continue our run of mostly-sequential early 2000 issues of UK trade magazine <em>MCV</em>. One more remains, and then we're jumping forward to the heady days of 2001.</p>
<ul>
<li>7 out of 10 Dreamcast owners think the release schedule looks pretty thin, and Sega's silence isn't helping.</li>
<li>Studios really want to make GBA games, but nobody's got devkits.</li>
<li>Sony forces name changes on magazines with <em>PlayStation</em> in the title.</li>
<li>Top of the all formats chart this week: <em>FIFA 2000,</em> <em>Tomorrow Never Dies</em> and <em>Championship Manager: Season 99/00</em>, three games you can no longer officially obtain in any form. Piracy is preservation, people.</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/mcv-70-2000-01-28" target="_blank" rel="noopener noreferrer">https://archive.org/details/mcv-70-2000-01-28</a></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>New Classic Podcast Feeds: October</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/new-classic-podcast-feeds-october/"/>
        <id>https://savestate.site/new-classic-podcast-feeds-october/</id>
        <media:content url="https://savestate.site/media/posts/46/atb-rprealm.png" medium="image" />
            <category term="podcasts"/>

        <updated>2025-10-10T12:05:22+01:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/46/atb-rprealm.png" alt="" />
                    In honour of Kat Bailey's retirement from Axe of the Blood God after an incredible 15+ year RPG-podcast-hosting run, this month&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/46/atb-rprealm.png" class="type:primaryImage" alt="" /></p>
                <p>In honour of <a href="https://bsky.app/profile/katbailey.bsky.social" target="_blank" rel="noopener noreferrer">Kat Bailey</a>'s retirement from <em>Axe of the Blood God</em> after an incredible 15+ year RPG-podcast-hosting run, this month I've recreated feeds for Kat's two previous shows: <em>Active Time Babble</em> for 1UP, and <em>Roleplayers' Realm</em> for GamePro. These feeds reproduce the original metadata (dates, descriptions, etc.), but instead of linking to the original (and dead) locations of the audio files, they link to (hopefully permanent) copies on archive.org, once again enabling the distribution of these shows in their original intended format.</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/46/atb-rprealm-2.png" alt="" width="2358" height="1736" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/46/responsive/atb-rprealm-2-xs.png 320w ,https://savestate.site/media/posts/46/responsive/atb-rprealm-2-sm.png 480w ,https://savestate.site/media/posts/46/responsive/atb-rprealm-2-md.png 768w ,https://savestate.site/media/posts/46/responsive/atb-rprealm-2-xl.png 1024w"></figure>
<p>This means that, for the first time ever, <em>every episode</em> of Kat Bailey's three fantastic RPG podcasts, that collectively cover the remarkable period of 2009–2025, can be imported into your podcast client with zero fuss. Name an RPG; chances are very high that it's been discussed at length by an expert panel on one of these shows.</p>
<p>The RSS feeds for <em>Active Time Babble</em> and <em>Roleplayers' Realm</em> can be found on the dedicated feeds page:</p>
<h2><a href="https://savestate.site/podcasts/">https://savestate.site/podcasts/</a></h2>
<p> </p>
<p>And <em>Axe of the Blood God</em> can be found here:</p>
<h2><a href="https://bloodgodpod.com/" target="_blank" rel="noopener noreferrer">https://bloodgodpod.com/</a></h2>
<p> </p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>Stage Clear: September 2025</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/stage-clear-september-2025/"/>
        <id>https://savestate.site/stage-clear-september-2025/</id>
        <media:content url="https://savestate.site/media/posts/45/Artboard-1-2.png" medium="image" />
            <category term="updates"/>

        <updated>2025-10-01T12:00:00+01:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/45/Artboard-1-2.png" alt="" />
                    Here — landing a day late, as usual — is the rundown of the far-too-many projects I've been cooking over&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/45/Artboard-1-2.png" class="type:primaryImage" alt="" /></p>
                <p>Here — landing a day late, as usual — is the rundown of the far-too-many projects I've been cooking over the last month.</p>
<h2>Podcasts</h2>
<p>I thought <a href="https://savestate.site/podcasts/" target="_blank" rel="noopener noreferrer">reconstructing RSS feeds for three old podcasts</a> would be of niche interest; that it might scratch an itch for a handful of people as it did for me. I didn't expect it to be one of the most popular things I've ever done! Within a few hours, I was inundated with replies, seeing posts about it on ResetEra, and receiving generous offers of help. It was even <a href="https://www.youtube.com/watch?v=mTFheAj44e4&amp;t=8101s" target="_blank" rel="noopener noreferrer">mentioned on MinnMax</a>... which came as a complete shock to me yesterday as I listened to that episode of the podcast on my way to work! (After Ben read it out on air, I'm <em>really</em> glad I gave the page a short URL.)</p>
<p>I built the podcasts page so I could add more feeds later, though I didn't have a schedule in mind. I was expecting I might update it a couple of times a year, perhaps. But seeing how much attention it's attracted, my plan now is to add 2–3 new feeds for old podcasts around the midpoint of each month. I've got this month's picked out already, but if you have fond memories of any long-dead gaming podcasts — the more obscure the better — please drop me a line at one of the social links in the sidebar.</p>
<h2>Scanning</h2>
<p>Last month I continued working my way down through a stack of early <em>MCV</em> issues with <a href="https://savestate.site/mcv-issue-69-21-january-2000/" target="_blank" rel="noopener noreferrer">one from January 2000</a>. In related news, Phil Salvador from the VGHF <a href="https://bsky.app/profile/retrohistories.bsky.social/post/3lzndpj4xts2a" target="_blank" rel="noopener noreferrer">added the 157 digital issues of <em>MCV</em> I'd given them to their online archive</a>! (These were PDFs I downloaded from their site years ago, which are long gone today; they're completely distinct from the scans I'm making of the same magazine, which are mostly early-run issues without official digital counterparts.)</p>
<p>As I mentioned <a href="https://savestate.site/stage-clear-august-2025-take-2/" target="_blank" rel="noopener noreferrer">last month</a>, I've acquired four issues of an exceedingly rare PC strategy title. If I'm feeling bold enough to point the heat gun at them, I may try to debind and scan the first of these in October; I think that'll also merit a post on here describing the magazine's origins and history, since it's a title most people seem to be unaware of.</p>
<h2>Magazine Indexing</h2>
<p class="msg msg--highlight "><strong>Database stats at the end of September 2025 (<em>delta from August</em>):<br><br></strong>Titles indexed: <strong>49 (<em>+3</em>)<br></strong>Distinct issues indexed: <strong>4,217 (<em>+79</em>)<br></strong>Pages indexed: <strong>601,626 (<em>+12,783</em>)<br></strong></p>
<p>Again, indexing took a back seat to other projects in September. I did manage to add:</p>
<ul>
<li><em>Public Domain</em> (UK)</li>
<li><em>ACE</em> (UK)</li>
<li>and <em>Total Control</em> (UK)</li>
</ul>
<p>as well as a few newly scanned fills to other titles.</p>
<p>(The index isn't (yet) public, but if you're a game history mutual, and you'd like me to run off a query or two, let me know! Time permitting, I'm happy to do it.)</p>
<h2>Video Game Morgue File wiki</h2>
<p>I've spun up a new VPS wiki host. (Background: I need to move to the newest LTS release of MediaWiki, because the current one goes out of support soon, and that means a new server, because the old version of Ubuntu has the wrong version of PHP.)</p>
<p>The new server has double the cores, double the RAM and double the storage of the old one, yet the monthly invoice is only about 25% more. I wasn't really resource-constrained on the old server, but this will have a lot more headroom for future expansion (both pages and users) if needed.</p>
<p>I've done most of the setup now, including custom extensions. I just need to move over the data, which will involve locking both wikis while I switch over the DNS and get an SSL cert. Migration should be finished in the next week or two, and then I'd like to do a push for more volunteers, including showing what it's for, what it can be, and how to edit a page.</p>
<h2>Playing</h2>
<p>I'm still in the early stages of my all-gold playthrough of <em>UFO 50</em>. I've finished (but not cherried) <em>Barbuta</em>, and have moved on to the second game, <em>Bug Hunter</em>. This is the kind of game I might usually bounce off, so it's nice to have a goal with this playthrough; it's helping me push through the initial friction that is nowadays — with such a broad menu on offer — so often a discouragement to giving games a fair try.</p>
<p>Other games I've been playing:</p>
<ul>
<li>Continuing to play through <em>Clair Obscur: Expedition 33</em> with my wife; we're now deep into Act II. What a story, what a setting</li>
<li>We've also been playing some multiplayer <em>Necesse</em>, which is a fun mix of <em>Terraria</em>, <em>Stardew Valley</em> and <em>RimWorld</em></li>
<li>Started a new save in <em>Deep Rock Galactic: Survivor</em> and poured in a bunch more hours, arguably far too many</li>
<li>Bounced around between a few deckbuilding roguelites including <em>Luck be a Landlord</em>, <em>Loot Plot</em> and the game of the moment <em>Merge Maestro</em>, which hasn't bitten with me yet</li>
<li>Started the latest <em>No Man's Sky</em> expedition that showcases the new modular shipbuilding systems. Will they never stop?</li>
<li>Continued the <em>Spyro the Dragon</em> RetroAchievements run on the Retroid and learned to hate flight levels</li>
</ul>
<h2>Acquisitions</h2>
<p>Light month for frivolous spending. The exception was picking up my first Geeks-Line volume, <em>Super Nintendo Anthology</em>.</p>
<figure class="post__image"><img  src="https://savestate.site/media/posts/45/IMG_0769.jpg" alt="" width="5310" height="3982" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/45/responsive/IMG_0769-xs.jpg 320w ,https://savestate.site/media/posts/45/responsive/IMG_0769-sm.jpg 480w ,https://savestate.site/media/posts/45/responsive/IMG_0769-md.jpg 768w ,https://savestate.site/media/posts/45/responsive/IMG_0769-xl.jpg 1024w"></figure><figure class="post__image"><img loading="lazy"  src="undefined" alt="" data-is-external-image="true"></figure>
<p>There are a bunch more of these for different systems, some (including the PlayStation one) sadly out of print, but I wanted to check this publisher's titles out and wasn't disappointed. The bulk of the pages are essentially an encyclopedia of every single game published on the SNES, not merely—as some other books limit their scope—in the West. There's a lot to be getting on with in this book, but I'd like to pick up more of these reference-style volumes in the future; hopefully the older ones come back into print.</p>
<p><strong><em>That's it for another update. I've received some unfortunate life news in the last day that this isn't the place to talk about, except to say that it might make a relaunch of the Patreon by the end of the year — to embrace all of these things I'm working on, rather than very occasional videos — a bit more urgent. So October's hopefully going to be a busy month, as I try to set the stage for that. Until next time!</em></strong></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>MCV issue 69 (21 January 2000)</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/mcv-issue-69-21-january-2000/"/>
        <id>https://savestate.site/mcv-issue-69-21-january-2000/</id>
        <media:content url="https://savestate.site/media/posts/44/Screenshot-2025-09-27-at-11.02.55.png" medium="image" />
            <category term="scans"/>

        <updated>2025-09-27T11:00:20+01:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/44/Screenshot-2025-09-27-at-11.02.55.png" alt="" />
                    After the last issue of the '90s (uploaded last month), here's the, uh, second issue of the 2000s! (Sadly, I&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/44/Screenshot-2025-09-27-at-11.02.55.png" class="type:primaryImage" alt="" /></p>
                <p>After the last issue of the '90s (uploaded last month), here's the, uh, second issue of the 2000s! (Sadly, I don't have a copy of the first. Bummer.)</p>
<ul>
<li>The long-awaited launch of the 3DO into Europe begins next week with a £3m marketing push! This will go great, I have no doubt.</li>
<li>Is Bandai's WonderSwan edging closer to a European release? (No.)</li>
<li>A roundup of the big releases coming up in Q1 2000.</li>
<li>We have UK sales figures for the Game Boy for 1999: 900K devices, 2.2M games, 500K of them <em>Pokémon</em>. Not bad for the tenth year of availability of a thing built with 1970s components.</li>
<li>Top of the all formats chart this week: <em>FIFA 2000,</em> <em>Tomorrow Never Dies</em> and <em>Tomb Raider 4: The Last Revelation</em>. Hey, they switched places this time.</li>
<li>If you ever wondered what the UK advertising was like for <em>Resident Evil 3</em>, good news: there's an ad for the advertising campaign.</li>
</ul>
<p>Find it on archive.org: <a href="https://archive.org/details/mcv-69-2000-01-21" target="_blank" rel="noopener noreferrer">https://archive.org/details/mcv-69-2000-01-21</a></p>
            ]]>
        </content>
    </entry>
    <entry>
        <title>Resurrecting Classic Gaming Podcasts</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/resurrecting-classic-gaming-podcasts/"/>
        <id>https://savestate.site/resurrecting-classic-gaming-podcasts/</id>
        <media:content url="https://savestate.site/media/posts/43/IMG_0752.jpg" medium="image" />
            <category term="updates"/>
            <category term="podcasts"/>

        <updated>2025-09-21T11:14:50+01:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/43/IMG_0752.jpg" alt="" />
                    Over the last few months, I got back into the habit of listening to podcasts for the first time since&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/43/IMG_0752.jpg" class="type:primaryImage" alt="" /></p>
                <p>Over the last few months, I got back into the habit of listening to podcasts for the first time since I had a three-hour daily commute around 2007. I realised that — not surprisingly, after twenty years of podcasting — some of the shows that were a big deal back in the day hadn’t just ended long ago, but had since lost their hosting and disappeared from catalogues entirely.</p>
<p>In many cases, some superstar had saved the mp3 files and uploaded them to archive.org. Which is brilliant! But I wanted to enjoy them in the same way I could any other podcast: on my phone, in a podcast app with an interface that shows episodes in chronological order and convenient features like position saving and silence trimming. And there was no easy way to do that.</p>
<p>It’s not for lack of the audio; the thing stopping us is that we don’t have a feed. But that’s a solvable problem! We just have to find an archived copy of each feed and update them to point to the new permalinks of the mp3s on archive.org.</p>
<p>Well, it ended up being quite a bit more complicated than that. But now, I’ve created complete feeds for three historic podcasts: the original 1UP run of <em>Retronauts</em>, GameSpot’s news show <em>The HotSpot</em>, and <em>This Year</em>, a podcast of multi-hour edits of the highlights of other shows, including many that are games-related. You can subscribe to them right now in any podcatcher that lets you add a URL: the feeds contain the original dates, full descriptions and new, high resolution cover art, and behave the same as any other podcast feed.</p>
<figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/43/IMG_0752-2.jpg" alt="A screengrab of a podcast app with these three feeds" width="1179" height="968" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/43/responsive/IMG_0752-2-xs.jpg 320w ,https://savestate.site/media/posts/43/responsive/IMG_0752-2-sm.jpg 480w ,https://savestate.site/media/posts/43/responsive/IMG_0752-2-md.jpg 768w ,https://savestate.site/media/posts/43/responsive/IMG_0752-2-xl.jpg 1024w"></figure>
<p>There are over 1,400 hours of entertainment here. Nobody will ever get through more than a fraction. But in making these podcasts more accessible, I hope more people will be able to appreciate these time capsules of history.</p>
<p>There's more information about each podcast on the feed collection page, and more podcasts will be added over time:</p>
<h2><a href="https://savestate.site/podcasts/">https://savestate.site/podcasts/</a></h2>
            ]]>
        </content>
    </entry>
    <entry>
        <title>Stage Clear: August 2025</title>
        <author>
            <name>Chris Chapman</name>
        </author>
        <link href="https://savestate.site/stage-clear-august-2025-take-2/"/>
        <id>https://savestate.site/stage-clear-august-2025-take-2/</id>
        <media:content url="https://savestate.site/media/posts/39/Artboard-1.png" medium="image" />
            <category term="updates"/>

        <updated>2025-09-03T15:49:00+01:00</updated>
            <summary type="html">
                <![CDATA[
                        <img src="https://savestate.site/media/posts/39/Artboard-1.png" alt="" />
                    Oops! I inadvertently published an early draft of this entry—not much more than a to-do list—for a few days. That's&hellip;
                ]]>
            </summary>
        <content type="html">
            <![CDATA[
                    <p><img src="https://savestate.site/media/posts/39/Artboard-1.png" class="type:primaryImage" alt="" /></p>
                <p><em><strong>Oops! I inadvertently published an early draft of this entry—not much more than a to-do list—for a few days. That's one of the benefits of a small personal site like this: it's unlikely that anyone noticed my dumb old screw-up.</strong></em></p>
<p>Here's what I've been up to this month. I've expanded the format a little this time, covering the games I've been playing and any pickups I've made. Hopefully it's interesting!</p>
<h2>Scanning</h2>
<p>From the scanning piles last month, <a href="https://savestate.site/mcv-issue-67-24-december-1999/" target="_blank" rel="noopener noreferrer">I pulled and scanned the last issue of <em>MCV</em> of the 1990s</a>.</p>
<p>While processing that issue, I spotted an intriguing article about a (then-upcoming) magazine I'd never heard of: <em>PC Strategy Games</em>. I checked every scanning site I knew, as well as the Internet Archive, and couldn't find any digitised issues, and thought it improbable that any gaming magazine from the UK could be <em>entirely</em> unpreserved. So I assumed the article was an overly optimistic announcement of something that, for whatever reason, never actually made it from idea to print.</p>
<p>But I was wrong: <em>PC Strategy Games</em> ran for at least seven issues. And I know this because I have issues 4–7 in front of me, picked up (at some cost) from eBay.</p>
<figure class="css-9pa8cd" ><figure class="post__image"><img loading="lazy"  draggable="false" src="https://cdn.bsky.app/img/feed_fullsize/plain/did:plc:nhctlnrsg7ueisbwjo4rzyfl/bafkreiahjsbb4rvhs2eimyarobpbumhbojlvaoqx35ag7gmnvpmv4gv5ua@jpeg" alt="Four issues of PC Strategy Games magazine, featuring coverage of games like Risk II, Majesty, Battlezone II and Dark Reign 2." data-is-external-image="true"></figure>
<figcaption >I wish the window light would do this on demand</figcaption>
</figure>
<p>There's not much information online about this magazine, and no digitised issues, so the act of scanning and putting these online feels like it might have a genuine impact; I want to do it right. (For that reason, they probably won't be next in the scanning queue.) Maybe I'll try to research a little history to post alongside the scans, since very few people in the UK seem aware that this publication existed. And of course, I'm looking out for the issues I'm missing. redump.org, which has preserved about half of the cover discs, <a href="http://wiki.redump.org/index.php?title=PC_Strategy_Games_(UK)_-_Coverdisc_List">suggests</a> there were at least 12 monthly issues published, and potentially 14. If you know of a source for any other issues of <em>PC Strategy Games</em> (or the publication it later merged with, Paragon's <em>Strategy Player</em>), hook a buddy up!</p>
<p>Back on the topic of <em>MCV</em>, I noticed that the digital issues I'd downloaded years ago (from defunct, but official, online sources) covered a broader time period than those in <a href="https://archive.gamehistory.org/folder/eb2067ae-1d19-4d6c-b07a-fc0b0ce68d5f?sortField=date&amp;sortDir=asc" target="_blank" rel="noopener noreferrer">the Video Game History Foundation's online archives</a>. 157 more issues, to be precise, not counting any overlaps with the 236 they already have. I talked to Phil, their library director, and sent those files over. Assuming no complications, they may show up sometime, bringing the number of issues in their MCV archive up to almost 400. Hoarding pays off!</p>
<h2>YouTube</h2>
<p>As I'm planning to return to making videos after a long dormancy, I'm thinking it might be the best time to do a channel rebrand.</p>
<p>I've never been that keen on the name Retrohistories, which ten years ago, was the best option of the bad bunch I hastily thought of, but renaming the channel never felt viable while I was uploading regularly. But after a prolonged break, with videos in production again, it makes a lot of sense to do some kind of a relaunch, both to refresh the channel and announce that new videos are on the way.</p>
<p>This could be interpreted as procrastination. It could even be <em>rightly</em> interpreted as procrastination. But I do genuinely think it's the right thing to do and the right moment to do it.</p>
<p>So I'm working on a little short where Retrohistories becomes Save State. Seems like the obvious name to go for. I'll hold that renaming video back until the next video's almost complete, then release it a week or so in advance.</p>
<p>I'll probably continue to be Retrohistories in URLs and on social media, though. Aside from the need to maintain old inbound links, the new name's already taken in most places.</p>
<h2>Magazine Indexing</h2>
<p class="msg msg--highlight "><strong>Database stats at the end of August 2025 (<em>delta from July</em>):<br><br></strong>Titles indexed: <strong>46 (<em>+3</em>)<br></strong>Distinct issues indexed: <strong>4,138 (<em>+224</em>)<br></strong>Pages indexed: <strong>588,843 (<em>+15,342</em>)<br></strong></p>
<p>Indexing took a back seat in August, but I did chuck a few more issues in.</p>
<ul>
<li><em>PC Power</em> (UK)</li>
<li><em>Computer Entertainer</em> (US)</li>
<li>some fills of <em>PC Gamer</em> (US), <em>MCV</em> (UK), <em>Game Informer</em> (US) and the first, free issue of <em><a href="https://www.teamdebug.com/plus" target="_blank" rel="noopener noreferrer">Debug++</a></em> (UK)</li>
</ul>
<p>I've got more <em>PC Gamer</em> (US) and multiplatform titles queued up.</p>
<p>(The index isn't (yet) public, but if you're a game history mutual, and you'd like me to run off a query or two, let me know! Time permitting, I'm happy to do it.)</p>
<h2>Video Game Morgue File wiki</h2>
<p>I pledged last time that I'd try to update the version of MediaWiki installed on the server from 1.39 to the newest LTS release, 1.43. True to my word (surprisingly), I sat down a few days ago and started doing that... but there was a problem.</p>
<p>1.43 is incompatible with the version of Linux I installed years ago, which has a version of PHP that's too old and difficult to upgrade. I don't fancy doing two full OS upgrades in sequence, either. I had to roll back the changes, because I realised that doing it properly wouldn't involve an in-place upgrade; it'd necessitate the migration of the wiki to a whole new server.</p>
<p>There are a couple of advantages to this, though. Firstly, I can take my time making sure everything works properly before switching the DNS over to the new server; unlike an in-place upgrade, a long downtime can be avoided.</p>
<p>But also, if I'm spinning up a new VPS, the options available have more bang for the buck than they did four years ago. So I'll either be able to stay on a similar spec and save money, or stay at a rough price parity but with double the RAM and storage; useful for future proofing.</p>
<h2>Playing</h2>
<p>When I first picked up <em>UFO 50</em> last year, I took a 'grazing' approach, putting a few hours in and jumping around between a couple of dozen games. This month I started afresh with the opposite approach. Play each game to completion. Dive deep.</p>
<p>I'm five and a half hours into the first game, <em>Barbuta</em>, and here's how it's going:<figure class="post__image"><img loading="lazy"  src="undefined" alt="" data-is-external-image="true"></figure>
<figure class="post__image" ><img loading="lazy" src="https://savestate.site/media/posts/39/IMG_0697.jpg" alt="" width="5712" height="4284" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/39/responsive/IMG_0697-xs.jpg 320w ,https://savestate.site/media/posts/39/responsive/IMG_0697-sm.jpg 480w ,https://savestate.site/media/posts/39/responsive/IMG_0697-md.jpg 768w ,https://savestate.site/media/posts/39/responsive/IMG_0697-xl.jpg 1024w">
<figcaption >Games where you can draw a map &gt; games where you can't draw a map</figcaption>
</figure>
<p>Other things I played this month:</p>
<ul>
<li>Started <em>Clair Obscur: Expedition 33</em> with my partner (we like to play story-heavy games together; this is one of the best we've played)</li>
<li>Got in deep with the Isaac-like <em>UnderMine</em></li>
<li>Started a <em>Spyro the Dragon</em> RetroAchievements run on the Retroid and learned I'm not very good at 3D platformers</li>
<li>Started a run of <em>Might and Magic III: Isles of Terra</em>, mapping it on the other screen using <a href="https://gridmonger.johnnovak.net/" target="_blank" rel="noopener noreferrer">Gridmonger</a></li>
<li>Became addicted to <em>Satisfactory</em> all over again, getting through more milestones</li>
<li>Puzzled my way into <em>Tametsi</em> and <em>Nurikabe World</em></li>
<li>Completed the idle game <em>(the) Gnorp Apologue</em></li>
</ul>
<p>Also, I was generously gifted <em>Cyberpunk 2077</em>, which I'm going to greatly enjoy once I get to a place where I don't have five big games currently on the go.</p>
<h2>Acquisitions</h2>
<p>As well as those old magazines (see above), I treated myself to a birthday Bitmap Books order, as well as a copy of Andy Kelly's lovely <a href="https://www.etsy.com/uk/listing/4338509747/one-more-win-ridge-racer-type-4-fanzine?ref=shop_home_active_1&amp;crt=1&amp;dd=1&amp;logging_key=31890b38ea243b1d9a5d400770421c968841f4ee%3A4338509747" target="_blank" rel="noopener noreferrer"><em>Ridge Racer Type 4</em> zine</a>. A couple of Amazon pickups rounded out the month.</p>
<figure class="post__image" ><figure class="post__image"><img loading="lazy"  src="https://savestate.site/media/posts/39/IMG_0698.jpg" alt="" width="3018" height="2797" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/39/responsive/IMG_0698-xs.jpg 320w ,https://savestate.site/media/posts/39/responsive/IMG_0698-sm.jpg 480w ,https://savestate.site/media/posts/39/responsive/IMG_0698-md.jpg 768w ,https://savestate.site/media/posts/39/responsive/IMG_0698-xl.jpg 1024w"></figure>
<figcaption >We're gonna need a bigger bookcase</figcaption>
</figure>
<p>But for the first time in years, my biggest investment was a piece of furniture.</p>
<p>For much of the year, I've been sitting on a badly broken office chair. It was originally liberated from the 'unused furniture' room in a family member's office space in 2020, not new but serviceable, but in the span of the last five years, broken casters and snapped springs had turned it to a rock-hard seat with a pronounced lean that couldn't move around. To say it did my spine no favours is an understatement.</p>
<figure class="post__image" ><img loading="lazy" src="https://savestate.site/media/posts/39/IMG_0679.jpg" alt="" width="3364" height="5704" sizes="(min-width: 760px) 660px, calc(93.18vw - 30px)" srcset="https://savestate.site/media/posts/39/responsive/IMG_0679-xs.jpg 320w ,https://savestate.site/media/posts/39/responsive/IMG_0679-sm.jpg 480w ,https://savestate.site/media/posts/39/responsive/IMG_0679-md.jpg 768w ,https://savestate.site/media/posts/39/responsive/IMG_0679-xl.jpg 1024w">
<figcaption >My days of sitting on the world's worst chair are over</figcaption>
</figure>
<p>After much tedious research (did you know there are huge YouTube channels dedicated to this?), I settled on a Colamy Atlas mesh chair. I've been using it for about a week now, and it's probably the best desk chair I've bought (several steps above the Ikea Markus I bought years ago and lost in the fire), and didn't break the bank. Hopefully it has a good few years of use ahead of it. It's certainly made working for prolonged periods more comfortable. Though now my attention's on it, I'm starting to wonder if this desk (actually, this old dining table) has the right ergonomics for me, and have turned my attention to adjustable sit-stand desks. This has the potential to become an expensive hyperobsession...</p>
<p><strong><em>That's it for another month! Plans for September include more writing, more scanning, and several weeks of decision paralysis. Check in next month to see how I did.</em></strong></p>
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    </entry>
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