
RenderWare: The Engine that Powered an Era
One of the first reusable game engines came from an unexpected quarter: a group of British software engineers working in the research arm of a Japanese camera company. You've probably seen their work without knowing it, and if it weren't for their engine, the PS2's game library would look a lot more barren.
Source Footage
- Gamers at Work by Morgan Ramsay — Interview with Tim Cain
- Unseen64: Video Games You Will Never Play — Interview with Brian Mitsoda
- PC Gamer (UK) issue 144 (January 2005) — Review by Kieron Gillen
- RPG Codex — Interview with Tim Cain
- The Escapist — The Rise and Fall of Troika
- IGN — Bloodlines press release
- RPG Vault — Interview with Leonard Boyarsky
- Dev Game Club — Interview with Brian Mitsoda
- Tea Leaves — Interview with David Mullich
- HomeTeam GameDev podcast — Interview with David Mullich
- Eurogamer — Reanimated: The story of Vampire: The Masquerade Bloodlines
- PCGamesN — Interview with Leonard Boyarsky
- Rock Paper Shotgun — Forever Young, The Tragedy of Vampire: Bloodlines
Music
All music from the soundtracks from these Criterion games:
- Burnout, by Steve Emney and Stephen Root
- Sub Culture, by Versatile
- Airblade, by Steve Emney and Stephen Root
Thanks
Photo of RenderWare founders courtesy of Mel Slater at UCL.